MaXenzie's Lighting Process

MaXenzie

Sexually attracted to robots
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This is not a guide, this is a representation of my usual method of lighting things.
If you want to see a guide, go check out the Light Your Shite Guide, found in the Important Links and Guides thread within the Creative Section.


Here is a doomer on a bench
HrzuTw0.jpg


Start by enabling lighting.

7n5bPCN.jpg


Depending on your map, everything may go black.

CHYvI3R.jpg


Add the first light.

hvsuyx5.jpg


Drag the light into the viewport in order to turn it into a pseudo-camera.

kZP4CRZ.jpg


Open the body of the subject, and CTRL-click their head bone. Make sure your light is still selected.

scBosgq.jpg


You can now use ALT-click on the viewport to orbit the light around the subject's head. Get a good angle for the first rim light.

VTSKPfh.jpg


Now edit the light's settings, and make them look good for the scene. In this instance, I use this.

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If needed, create another rim light and position oppositely. Do this by copypasting the light.

Ha8x70I.jpg


Now for other lights. This is the key light, the brighest non-rim light, and lights up most of the scene. I have positioned and set it as such:

vX2EXmE.jpg


Then I add a faint orange light for the cigarette

xUfRvKX.jpg


Then I add a Sub Surface Scatter light, which is incredibly faint and pure red. This makes shadows have tone, and makes skin react to lighting.

bkSgCxR.jpg


Final Image without Post Processing:

b4453135c2.png




 
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Deleted member 4795

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This is fantastic and very helpful. I suck ass at lighting.