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This is not a guide, this is a representation of my usual method of lighting things.
If you want to see a guide, go check out the Light Your Shite Guide, found in the Important Links and Guides thread within the Creative Section.
Here is a doomer on a bench
Start by enabling lighting.
Depending on your map, everything may go black.
Add the first light.
Drag the light into the viewport in order to turn it into a pseudo-camera.
Open the body of the subject, and CTRL-click their head bone. Make sure your light is still selected.
You can now use ALT-click on the viewport to orbit the light around the subject's head. Get a good angle for the first rim light.
Now edit the light's settings, and make them look good for the scene. In this instance, I use this.
If needed, create another rim light and position oppositely. Do this by copypasting the light.
Now for other lights. This is the key light, the brighest non-rim light, and lights up most of the scene. I have positioned and set it as such:
Then I add a faint orange light for the cigarette
Then I add a Sub Surface Scatter light, which is incredibly faint and pure red. This makes shadows have tone, and makes skin react to lighting.
Final Image without Post Processing:
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