You were a bit of an unfortunate case because you were an anomalous entity that we've been looking for since apocalypse. Had there been any what we nowadays call EX-DEV online, we would've likely handed you over for research, but since it was pretty late we just killed you (and told you how to reach the rebel base in LOOC).
Letting you go wasn't really an option - I tried to offer this to
@A. Vaher's character who was a normal human, on the same map in exchange for... Anything, really, but their character was adamant on not cooperating with us. That's okay.
The truth is that no matter how much effort Combine players were to put in to create an engaging environment for their prisoners, time constraints + the necessity to traverse the map/take part in combat will not allow them to produce all-day entertainment for the captives. It will simply always be a better experience for a rebel to be in their natural, fully geared state, somewhere in the rebel territory, surrounded by other rebels and mini-/events.
Again, I'm not complaining about the way the capture system is handled, but rather the FearRP/PK criteria in non-combat situations.