Suggestion poison

Andrew

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Suggestion: add an actual physical way to poison a script via a command or via using an item on it, such as poisoning food or spiking a drug you've crafted - the end result is damaging to the recipient when it's used
Why it would be worth adding: opening up a new avenue of roleplay via sourcing proper material and in no way intended for potential future plans. also enables a chance to poison food spawns
Necessary content: hard work and you
 
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Ron

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Suggestion: add an actual physical way to poison a script via a command or via using an item on it, such as poisoning food or spiking a drug you've crafted - the end result is damaging to the recipient when it's used
Why it would be worth adding: opening up a new avenue of roleplay via sourcing proper material and in no way intended for potential future plans. also enables a chance to poison food spawns
Necessary content: hard work and you
I have thought of something like this but it's quite hard to put in in a way that allows the victim to properly roleplay. And it's hard to balance. Should it be death, injury? It's hard to get it right.
 
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Andrew

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I have thought of something like this but it's quite hard to put in in a way that allows the victim to properly roleplay. And it's hard to balance. Should it be death, injury? It's hard to get it right.
injury would entail something like hunger increase, or a flat reduction in stats for a determinate while (like applying a drug)
death would be cool because imagine if someone poisons morphine. like wtf are you gonna do. filter your blood? that's not how that works. u fuckin' dead.
 

boots

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injury would entail something like hunger increase, or a flat reduction in stats for a determinate while (like applying a drug)
death would be cool because imagine if someone poisons morphine. like wtf are you gonna do. filter your blood? that's not how that works. u fuckin' dead.
narcan!
 
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