SCP: Secret Laboratory

Candle

buzz buzz
Joined
Aug 3, 2017
Messages
1,020
Nebulae
3,295
oh hell yeah this game is legit

nothing makes you feel as powerful as playing 049, entering a room with a bunch of patients while 079 locks the door behind you



then the 079 starts playing rockafeller street from the speakers as a bloodbath ensues
 
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Voilá

ˣ
Joined
Apr 26, 2016
Messages
978
Nebulae
5,995
I stopped playing when every kid with a soundboard spammed "Bruh"
 

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,750
Nebulae
21,482
I've had a lot of good moments with it.
Although I find the Breach gamemode in Gmod to be better realized and better polished, which is wierd, because it's gmod.

Some stuff like there being no team colours, alongside armour suits you can find and wear, meant a D class could disguise themselves as MTF and walk out of the facility without conflict, HITMAN Style!

got that was always so damn satisfying, really hope SCP: SL does it at some point, but I don't particularly understand their priorities tbh.
In my opinion, instead of adding more somewhat redundant SCP pickups or reviving the much disliked camera SCP, I really want them to focus on improving the D-Class experience, because outside of lucky runs for one or two people, you just want to die early to get in the spawn queue for MTF.
 
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