TEA
#1 Tea Drinker since 1998
- Joined
- May 7, 2016
- Messages
- 257
- Nebulae
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I'm a weirdo and use Linux, but I seem to be encountering some issues. Everytime I try to connect to the server, my Garrys Mod has been crashing. I have tried to Verify the cache of the game and have researched it on the Internet.
Specifications
Operating System: Ubuntu 16.10
Graphics Card: NVIDIA GTX 960
Memory: 15.6Gib
Disk: 966.6GB
OS Type: 64-bit
Processor: Intel i7-4790 CPU, 3.60GHz x8
Crash Log:
Block of code containing Line 67:
Specifications
Operating System: Ubuntu 16.10
Graphics Card: NVIDIA GTX 960
Memory: 15.6Gib
Disk: 966.6GB
OS Type: 64-bit
Processor: Intel i7-4790 CPU, 3.60GHz x8
Crash Log:
Code:
/home/smith/.local/share/Steam/steamapps/common/GarrysMod/hl2.sh: line 67: 24789 Aborted (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
pid 24843 != 24825, skipping destruction (fork without exec?)
Game removed: AppID 4000 "Garry's Mod", ProcID 24789
No cached sticky mapping in ActivateActionSet.Setting breakpad minidump AppID = 769
Block of code containing Line 67:
Code:
while [ $STATUS -eq 42 ]; do
if [ "${GAME_DEBUGGER}" == "gdb" ] || [ "${GAME_DEBUGGER}" == "cgdb" ]; then
ARGSFILE=$(mktemp $USER.hl2.gdb.XXXX)
echo b main > "$ARGSFILE"
# Set the LD_PRELOAD varname in the debugger, and unset the global version. This makes it so that
# gameoverlayrenderer.so and the other preload objects aren't loaded in our debugger's process.
echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
echo show env LD_PRELOAD >> "$ARGSFILE"
unset LD_PRELOAD
echo run $@ >> "$ARGSFILE"
echo show args >> "$ARGSFILE"
${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} -x "$ARGSFILE"
rm "$ARGSFILE"
else
${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
fi
STATUS=$?
done #Line 67