actual dramatic masterpiece
have rambled on about my feedback in the group chat so i will keep this one short (i lied it wasn't that short)
good:
- amazing atmosphere. great use of animated props. great choice of map. great cell to start off in
- great pacing all around. absolutely nowhere we went to overstayed its welcome. we were told to wear suits and get out of our cell before we had a chance to get too comfortable in it, the court room session was interrupted before it got too dragged out, etc.
- the fact we got to casually commit atrocities on our way out; it shows a conscious acknowledgement of the kind of characters we went into this with and a willingness to accommodate their expression
- music choice. hams zimmering it up fit the grandiosity of the occasion
- the ending. ofc we didn't deserve to escape. i personally was fooled when we initially had so many advantages given to us, so it was a sobering surprise to me when we got given the bolivian army ending. and what a way to butter it up with the museum full of shit too! i was personally unsure how eija got the gene edits necessary for AR2 use (as the event indicated it) but hey, it is what it is, she did have the most ambitious backstory so i guess it made sense
not so good:
- took too long. some of us (me included in my own events lol) really need to work on our pacing
- related to the above; combat encounters were too frequent and injuries were too common to the point that both began to lose meaning. i would've personally cut some out near the end; this also helps with the event length problem. but generally don't shoot for more than two S2RP encounters max per event imo
- 'smoothness' of s2rp combat: it wouldve been nice to have an overseeing GM /eventing the actions of both sides rather than the event runner playing and GMing at the same time; in addition, it would've been nice to be rewarded for taking cover, or not punished for turning corners and advancing into areas we were supposed to enter. there were a few times where some of the injuries taken felt arbitrary; but that's acceptable if the event was going for a 'grim' portrayal where we were going to die in the end regardless
conclusion:
this was a delight, great chance to play one of my favorite characters over the years
screenshots coming soon