workshop support for HL:A

deathwolf

I AM SPIDERMAN, GRIST LIES! I AM HIM REALLY! ﷽﷽﷽﷽﷽
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yea what the title says, HL:A can get workshop shit like damn
 
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Merlinsclaw

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Apparently we're getting SFM2

"This is the first Beta release of the Alyx Workshop tools suite, and we intend to add to and improve them in the coming weeks. Included in this release are new or updated versions of:

Source Filmmaker, the Source 2 cinematic renderer and animation tool."
 
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Kafe

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Given the tools a spin.
Hammer is much easier to work with so far in regards to building geometry, BSP got replaced with basic meshes instead and the tools are expanded to make it a lot easier to build wierder shapes, feels more similar to a 3d modelling program now.
For example, curved buildings can be done in a few minutes in source 2's hammer that would've been a few hours work in source 1 hammer. results are faster and less prone to breaking.

Big fan, makes it harder to open source 1 hammer again afterwards.
 
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bubblegum

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Apparently we're getting SFM2

"This is the first Beta release of the Alyx Workshop tools suite, and we intend to add to and improve them in the coming weeks. Included in this release are new or updated versions of:

Source Filmmaker, the Source 2 cinematic renderer and animation tool."

I want to animate in vr. We need full body control
 

Deleted member 5501

The Civil Authority Grindset
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Given the tools a spin.
Hammer is much easier to work with so far in regards to building geometry, BSP got replaced with basic meshes instead and the tools are expanded to make it a lot easier to build wierder shapes, feels more similar to a 3d modelling program now.
For example, curved buildings can be done in a few minutes in source 2's hammer that would've been a few hours work in source 1 hammer. results are faster and less prone to breaking.

Big fan, makes it harder to open source 1 hammer again afterwards.

But the question is. Is there just as much of a bastard limit as source 1 or is it more laxed
 

Revanox

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But the question is. Is there just as much of a bastard limit as source 1 or is it more laxed
the big question is ;
is the map size increased? - can it endure open world without fog/render limits?
 

Kafe

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the big question is ;
is the map size increased? - can it endure open world without fog/render limits?
grid size looks to the same in source 2 hammer, Don't know if maps need fog or draw distances though, no map has pushed itself that far yet.
 
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Revanox

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grid size looks to the same in source 2 hammer, Don't know if maps need fog or draw distances though, no map has pushed itself that far yet.
My ultimate goal is to make a City Map that can be used by AirWatch, Cars, etc. - Fog and other stuff looks meh in Source 1 and is a pain in the ass to set up that it looks good and hides props. Sad that the size didnt increase but oh well.
 

Kafe

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My ultimate goal is to make a City Map that can be used by AirWatch, Cars, etc. - Fog and other stuff looks meh in Source 1 and is a pain in the ass to set up that it looks good and hides props. Sad that the size didnt increase but oh well.
HL2RP is not really a gamemode that needs bigger maps all too often, player density becomes more important in those cases.
 
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