zaks developer privilege lounge

Zak

Resident xenophile
Joined
Apr 26, 2016
Messages
5,887
Nebulae
16,124
hi

mostly mapping shit is gonna be here, maybe a little bit of code but probably not a lot

@`impulse where is the "mapping" thread prefix


some old progress from that ruined c45 remake
FDD24063CB79A55B0D725ADE46135E2A93C279CA


best pac3 ever @CNS
03363C9B671FEAF98250484E0D2DA4D635DE5406


random warehouses and shit i was working on as prefabs, @Bastion hmu if you want em
5271A86C6547BE1E89AE9CE02A23769DB54687D2

9F96D82D6CDA3682B66A6E9028947924AD1E2F95

9EDB20E89C4753EA8DD594F05099BFCBBBC37009

48802C134460BA01C08E1FCC5CE1704EA4C499C6

7BD9AF948B2C667660266F1003B9AB2B41B40555


30-minute speed map of an outlands scene
58989764F35A8570498C0A60E4852D9190E42AE5

EB25B5165978204967F95DD5111D372C18F0146E


"behind the scenes", showing how depth and perspective can make a small map seem much larger than it is
DE399F54DC3B6EE30573EF09FCD462711F2E7D3A


tried experimenting with lighting and shit idk
0E207122BFA1B46993527A08DFF1D962ED713EEE


some really pretty lighting from that old in-dev FT map i have somewhere on my hard drive
C0F3187DE991B200F148E4F1A60924C87904710F

1D5FC560BC30F6C6CB3C306B17CBCDCF251D62C3

F14E38877DE62EA254441A53F3CABC21141D2CDC

2E37A48E2C555FD25E61806D9F7F1242AA427CAC

9264E97FF14E54DC7062056495F5F58F6F775CF8

921A25EE6E7E9A4459E1A6B0ECDFBED5C0CB8CF6


more in-dev old FT map screenshots
3DDBA6B9EB0DC870F78FF2B1491C729FA2EC853D

03B4A3D77F6C59EC5025B64B88B3479E4ED80355

D8B3707C4FD5CA06BE1DF0DAC57C11F8AB972776



some screenshots from a source mod i played a while back

it's a shame you have to jump through this many hoops to get maps looking this good
125B54B4F53A0EFE4F0AA1FA4DDE5CA28E03B584

02A163BE3A9F349418369F2001A150A47211D97A

50E02D79B275FB4DBD0D97F288596F6DB19E1096


old qz item spawns co-starring logs in the top left
19FD98166E02A86B41623C7E932E16958BEB49CA


old city36 screenshots (still regret never finishing this)
49CD5D29442A5DC16D1E976DF7EFB18EE196A8E8

62D0BDCC94CE622EDC2D5FAD8A85A72293AF63B3

D8AF3E1B6A838E937D2BA2598F98704647D13365
 

Zombine

DevelopersDevelopersDevelop
Joined
Apr 26, 2016
Messages
1,470
Nebulae
5,837
hi

mostly mapping shit is gonna be here, maybe a little bit of code but probably not a lot

@`impulse where is the "mapping" thread prefix


some old progress from that ruined c45 remake
FDD24063CB79A55B0D725ADE46135E2A93C279CA


best pac3 ever @CNS
03363C9B671FEAF98250484E0D2DA4D635DE5406


random warehouses and shit i was working on as prefabs, @Bastion hmu if you want em
5271A86C6547BE1E89AE9CE02A23769DB54687D2

9F96D82D6CDA3682B66A6E9028947924AD1E2F95

9EDB20E89C4753EA8DD594F05099BFCBBBC37009

48802C134460BA01C08E1FCC5CE1704EA4C499C6

7BD9AF948B2C667660266F1003B9AB2B41B40555


30-minute speed map of an outlands scene
58989764F35A8570498C0A60E4852D9190E42AE5

EB25B5165978204967F95DD5111D372C18F0146E


"behind the scenes", showing how depth and perspective can make a small map seem much larger than it is
DE399F54DC3B6EE30573EF09FCD462711F2E7D3A


tried experimenting with lighting and shit idk
0E207122BFA1B46993527A08DFF1D962ED713EEE


some really pretty lighting from that old in-dev FT map i have somewhere on my hard drive
C0F3187DE991B200F148E4F1A60924C87904710F

1D5FC560BC30F6C6CB3C306B17CBCDCF251D62C3

F14E38877DE62EA254441A53F3CABC21141D2CDC

2E37A48E2C555FD25E61806D9F7F1242AA427CAC

9264E97FF14E54DC7062056495F5F58F6F775CF8

921A25EE6E7E9A4459E1A6B0ECDFBED5C0CB8CF6


more in-dev old FT map screenshots
3DDBA6B9EB0DC870F78FF2B1491C729FA2EC853D

03B4A3D77F6C59EC5025B64B88B3479E4ED80355

D8B3707C4FD5CA06BE1DF0DAC57C11F8AB972776



some screenshots from a source mod i played a while back

it's a shame you have to jump through this many hoops to get maps looking this good
125B54B4F53A0EFE4F0AA1FA4DDE5CA28E03B584

02A163BE3A9F349418369F2001A150A47211D97A

50E02D79B275FB4DBD0D97F288596F6DB19E1096


old qz item spawns co-starring logs in the top left
19FD98166E02A86B41623C7E932E16958BEB49CA


old city36 screenshots (still regret never finishing this)
49CD5D29442A5DC16D1E976DF7EFB18EE196A8E8

62D0BDCC94CE622EDC2D5FAD8A85A72293AF63B3

D8AF3E1B6A838E937D2BA2598F98704647D13365

i never thought maps in source could look good.
you have proven me wrong.

all of this is absolutely fantastic!
 
Reactions: List

Zak

Resident xenophile
Joined
Apr 26, 2016
Messages
5,887
Nebulae
16,124
i never thought maps in source could look good.
you have proven me wrong.

all of this is absolutely fantastic!
see unfortunately, getting source maps to look this good completely rapes file size, compile times, and performance