Serious [Review] Art of The Week

Dudu Fadende

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More Miniatures (yay I figured out thumbnails finally)
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US Sniper Team
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Azerbaijani Rifleman
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Armenian Rifleman
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Russian Anti Tank
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US Anti Tank
 

Anthrax_PL

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05OikW2.jpg


this is my owl this is the best owl no one can beat my owl whoever thinks they have a better owl is wrong this is the best owl in this forum
 
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Dudu Fadende

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Made a little practice scenebuild to see if I still got it or not. It's decidedly....
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Danny

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AOTW / WEEK 33 OF 53 / 2020

YeAH? OK Fine, AGAIN let's GO

They're watching huh? Who's watching though that's the real question because I can't see a got damn thing in here Dvn. I thought that was a Bionicle before I thought it was a CP - I need MORE, I need CLEAR silhouettes - if there's ever intentional shadow or darkness it should always be thought about as; can the viewer see what's on show? Does the context of the image tell why it's so dark? Is it still at the least, comprehensible. Create some effective shading homie

More like something to blow the rust off broh, high explosive and hardcore in nature. Lighting is totally peaked and fab to look at. Especially how it shines off the shoulder plates with the light rain over the top. Suppose the only thing a LITTLE confusing is why the front of the drop pod is still on? If it doesn't open then fairplay - the whole LEFT side of the image is awesome, But the right is missing some stuff perhaps? Rust is off bro, maybe give a full image a go and try to focus on other corners for a polish :^))))

Do love a wee owl, especially with his cute lil eyes and feet gripping the branch. If I can offer some advise though - imagine how cute this owl coulda been if you took some time to refine some lines, add small details, maybe even a little shading if it needed it. Could be a dozen times better. It always just takes a little more time :^). Can't wait to see the next drawing, keep it up

You have still got it indeed, there's heaps of potential here but it's just missing some of those post-edit touches or considerations. Like a full image is perfect, but may I suggest a little more contrast, as the image seems a bit blurry. Or perhaps even a little depth of field (blur) to create some distance in the image too. Otherwise, the poses, positioning, facial expressions are awesome bro
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@Dicknose gets a welcoming bold, with less rust than he came in with
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Great submissions
hope the feedback was useful
Take care!

ttyl
 
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Dicknose

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More like something to blow the rust off broh, high explosive and hardcore in nature. Lighting is totally peaked and fab to look at. Especially how it shines off the shoulder plates with the light rain over the top. Suppose the only thing a LITTLE confusing is why the front of the drop pod is still on? If it doesn't open then fairplay - the whole LEFT side of the image is awesome, But the right is missing some stuff perhaps? Rust is off bro, maybe give a full image a go and try to focus on other corners for a polish :^))))
its supposed to be another squad member pod
 

DeToXic

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Half-Life.png

Decided to go out of my way and implement actual third party editing. (Sadly I don't got photoshop, lol)
 

Revanox

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ye5kODY.jpg


nothing beats good ol' mspaint with a hotline miami/nebulous vibe
 
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Ricsow

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Back at it again with another Trey Young pose, this one was made for the Operation: Snow event
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Danny

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AOTW / WEEK 34 OF 53 / 2020

god, I am happy no one made anything weird for week 34
crack on

Simple pose and scene, can't quite tell anything from the background but the main image and its subject is enough to convey a kind of narrative; fugitive and hunters etc. I like it, though it's just a simple photoshop filter. Image would be far more damning if the model was looking at the camera directly with bloodshot eyes, or perhaps more of the soldiers behind are more easily made out. As everything besides the main guy just kind of looks like a blob on the screen man. Consider when the filter gets in the way perhaps?

There's a good concept in here, with some room for improvement on both sides of the image. Specifically for the model on the left, when holding large items or weapons' people's arms are typically tucked in much more otherwise it has this effect where it looks like models have picked something up that they don't want to hold. In future I'd take that into consideration when posing the models. I think there is enough material here for a really well constructed image. If I could paint a picture in your mind; bring the two models forward, make both pictures fit the entire space behind them. Edit the models so they fit the same contrast and colors - could have a gooooood looking loading screen. You had all the pieces of the puzzle here buddy, just the composition needed some more thinking :^)

An interesting angle you've chosen, looks to be at some kind of full on wall intersection. The lighting is nice too, but what the image is really missing here is some depth of field to loose a few sharp edges. Not really much going for this image otherwise besides the lighting

Always caught out by some of the Mspaint talent that floats around. And this is good avatar pic material. I don't have much to add perhaps maybe if the buildings behind had some more crisp to them. The next step for these vapourwave kind of things is glitching the image but I imagine that's difficult on mspaint

This is an online tool I sometimes use, give it a shot if you're interested :^) https://photomosh.com/

This is real nice looking. Especially loving the blue gradient that covers over the side and blends into the black to greying hair super well. All the proportions and shading is fabbbbulous. The highlight for me has got to be the shade on the right side of the face with the dimple and neck. Brilliant work, idk what to add or say except; there is a tiny blue dot to the left of their head that I spotted instantly. Great work here all round
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Amazing scene here, the lighting and positioning of models creates a great noir aesthetic. The coat especially adds a lot to the character you're portraying. Wanna know what let you down though? That god damn font choice(s). It's always worth spending some more time on something and finding what suits it. Because honestly both fonts kind of(?) do BUT, the weird part is using two entirely separate fonts that belong to different families.

In summary, image is amazing. But the text inconsistency is a weak point. Highly recommend keeping fonts as similar as possible when using more than one!!!


Very interesting colour choices going on here. The first image is definitely the highlight of this short collection. To focus on it quickly; the colours and the kind of misty motion blur gives it a very cosmos feel and space theme. It's a great portrait give a weird finger here and there WHICH CONNECTS to my next point; fingers. I hate fingers in SFM or GMOD, always the most tedious part of any pose and can take a while to make it natural. These fingers though bro, they need some work - including the eye-patch guys left arm. Spend some time on yur darn fingers, otherwise these are nice images :^)
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The primary big bold of the week goes to @chell and their cool picture
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Hope the feedback was useful
Have a good rest of your week
Adios
 
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Revanox

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AOTW / WEEK 34 OF 53 / 2020
ye5kODY.jpg


Always caught out by some of the Mspaint talent that floats around. And this is good avatar pic material. I don't have much to add perhaps maybe if the buildings behind had some more crisp to them. The next step for these vapourwave kind of things is glitching the image but I imagine that's difficult on mspaint

This is an online tool I sometimes use, give it a shot if you're interested :^) https://photomosh.com/
Took your advice, added a bit more crisp in the background, then used photomosh to make it more pixelated, since the original is kinda 512x512, and then added a slight glitch effect :)
w0ugphl.jpg
 
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