dallahan
a bad memer
- Joined
- Apr 26, 2016
- Messages
- 15,061
- Nebulae
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bro the more pictures i see![]()
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dredd is a documentary of daily night city life
the more my screenshot gallery screams on agony because ill be taking tons of pictures
bro the more pictures i see![]()
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dredd is a documentary of daily night city life
I remember shitting myself when looking at it back in 2018. I'm really looking forward to the release of this game.![]()
example of how far it's come in two years
cyberpunk 2077 at night![]()
example of how far it's come in two years
Uni classes allowing, I am gonna buy it the SECOND it comes outwho gon buy it d1
Dont wait for uni class to give you a break, just go and skip class, like a ChadUni classes allowing, I am gonna buy it the SECOND it comes out
Cyberpunk 2077 developer CD Projekt Red has told employees that six-day workweeks will be mandatory ahead of the game’s November 19th release date, even though the studio has repeatedly and explicitly promised it would never do that, Bloomberg reports.
On two separate occasions in 2019, studio co-founder Marcin Iwiński told game journalist Jason Schreier how it would address crunch, once even saying that “we want to be more humane and treat people with respect.” It seemed pretty clear from excerpts like this that mandatory crunch was not going to be part of it!
https://www.theverge.com/2020/9/29/21494499/cyberpunk-2077-development-crunch-time-cd-projekt-red“I take it upon myself to receive the full backlash for the decision,” Badowski wrote in the email. “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back — that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation,” he said, apparently without describing any of the other possible means that the company has already tried.
Cyberpunk 2077 was originally supposed to launch on April 16th, but the studio pushed the game’s release to September 17th, saying the developers “need more time to finish play-testing, fixing, and polishing” the game. CD Projekt Red would then push the release date once again to November 19th, explaining that the development team needed extra time to “go through everything, balance game mechanics, and fix a lot of bugs.” We’ve already waited this long and the game is almost done: could CD Projekt Red just push the release date one last time instead of forcing its developers to crunch?
Sorry if my definition of crunch is wrong but crunching is unpaid extra work time isn't it right?Ouch, Cyberpunk breaks promise, forcing crunch, thoughts on this?
https://www.theverge.com/2020/9/29/21494499/cyberpunk-2077-development-crunch-time-cd-projekt-red
dont care didnt ask i want my cyberpunk judyOuch, Cyberpunk breaks promise, forcing crunch, thoughts on this?
https://www.theverge.com/2020/9/29/21494499/cyberpunk-2077-development-crunch-time-cd-projekt-red
Crunch is still paid work, but it is mandatory meaningSorry if my definition of crunch is wrong but crunching is unpaid extra work time isn't it right?
This seems to be getting paid as they're referring to 6 day work weeks. Key word being work.
In this case I'm just really eh on it. I dont know what the standard work enviroment on CD projekt red is like, although it appears clear that they've tried to avoid a crunch as much as possible.Crunch is still paid work, but it is mandatory meaning
if you don't do it you're likely gonna get fired
some would argue it's a necessary evil