can't have shit in rp_city127

Ricsow

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"Hey look, another nebulous map project that'll never get finished."

So due to lockdown-boredome I've decided to take on the challenge of making a HL2RP map like a lot of other people.

Set in Detroit, the map will be more on the smaller side. It'll feature the key elements that any HL2RP map should have, however I'm not doing a designated area for rebels. Rebels will need to rely on areas that are out of sight, such as alleyways and backyards.
Also keep in mind this map will not be centered around Nebulous' needs, so it's unlikely there'll be any UIL areas and stuff like that.

So far I'm still in the block-out stage, I'll be sharing my progress on this thread until map completion (or until I die from a Hammer Editor migraine), if I get that far that is.

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'77 East

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however I'm not doing a designated area for rebels. Rebels will need to rely on areas that are out of sight, such as alleyways and backyards.
you say this with the best of intentions but trust me

you cannot adequately govern players into adopting stealth through map design, best thing you can do is make a lot of tunnels and push the players to constantly run around if they're running from cops/trying to head somewhere

this is a community where the vast majority won't be caught dead without a beefy gun and blacksuit
 
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Ricsow

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  • Added a CWU area, along alleyway, a small abandoned apartment section and a accessible rooftop. (On the very left of the picture)
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  • Added a small UM clinic
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  • Added a small hallway from the starting area to the Plaza-ish area so there's two ways instead of one
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deathwolf

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no rebel zone is a good way to get a fakelands situation
 
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Ricsow

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Alright!

So I've gotten a good concept for the nexus now, and have started building. Now, the concept is rather wacky. Instead of the sewers of the city being controlled by rebels, they've been repurposed as the Combine's Nexus. So yes, the combine are sewer rats now. Here's some pictures :)

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<:: we used 2 cal them seerer rats..... . but now we are.. . . the sewrre rats ::>

Also for those complaining about no dedicated rebel areas, I have some concepts and plans in the oven, so don't you worry.
 
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ovxy

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Alright!

So I've gotten a good concept for the nexus now, and have started building. Now, the concept is rather wacky. Instead of the sewers of the city being controlled by rebels, they've been repurposed as the Combine's Nexus. So yes, the combine are sewer rats now. Here's some pictures :grinning:

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CA45A5DBE9DAE985EB14B7FFBEA702025CCA9FEB

OIP.42AD0hwaTzcPwlo0kmZ98gHaC8

<:: we used 2 cal them seerer rats..... . but now we are.. . . the sewrre rats ::>

Also for those complaining about no dedicated rebel areas, I have some concepts and plans in the oven, so don't you worry.
5bb9e5cc2e77534b6e50793348c0a7a9.jpg
 
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Ricsow

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More nexus stuff, nothing too impressive for now. If you got any suggestions for CAB / OTA areas, do tell.
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Oh and also custom textures
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Mute

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More nexus stuff, nothing too impressive for now. If you got any suggestions for CAB / OTA areas, do tell.
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Oh and also custom textures
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i think replacing the water pit at the bridge with like the big huge pit section with all the pods and rails we have right now would be a bit better
 

Ricsow

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Cool Laser, you guys like lasers, right?

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Armory Thing

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ERP Room Bathroom

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OTA Spawn Room thingy thing?

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CAB Meeting Room???

Anyway, I'm gonna take a week-long break or so from the project to refresh myself with some new ideas and avoid overworking so I don't cancel this thing out of chronic Hammer Editor depression. And remember, drop suggestions here if you got any.
 
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A. Vaher

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Pal I fucking love lasers
 

'77 East

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might be wise to have the hole crudely 'patched over' with various metal/wood props/brushes, if that's going to be some gang turf or a passage

otherwise people won't linger there or will just prop it up themselves
 

Ricsow

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might be wise to have the hole crudely 'patched over' with various metal/wood props/brushes, if that's going to be some gang turf or a passage

otherwise people won't linger there or will just prop it up themselves
Yeah that was my plan, still in the blockout phase so I don't want to waste too much time with details, but it will be done
 
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Ricsow

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Yeah so basically I was bored so I ported the map to Source 2
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