Zombine's Coding Cabana

Zombine

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Just reviving this thread.
I will post many of my coding projects and side-creations here for you to look at.

No new content at this time, so have what I was working on before the incident happened.
2016-04-22_16-53-47.gif
 

Kafe

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Just reviving this thread.
I will post many of my coding projects and side-creations here for you to look at.

No new content at this time, so have what I was working on before the incident happened.
@alex fucking hire this man already, he's been without a dev rank for too long. that being less than a day.
 

abcdefg

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if you can code and fix that cremator flamethrower swep thingy (cant remember what it was called) then i'll give you
:16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership::16k::fullownership:
 

scrubmcnoob

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Really good with what you did with the zombies.
Now, head crab attachment to head when??
At any rate, keep the good rate up and maybe you get a split of that juicy :16k:
 
D

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then good sir i will be on the search


there is always ONE model we can USE

and it's in the metropolice pack, the seperate MPF masks could be used, idk tho
@Blackquill @RabidMaggot93
 

Rabid

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@Zombine

How feasible is it to make zombie skins? Like jumpsuits and shit?
 

Zombine

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Now, head crab attachment to head when??
not happening.
Requires bonemerging and extra entities to perform the visual effect, and we want to avoid having lots of entities. I might just make it set your model and then change your character class if you attach to a player or something, then you revert to headcrab on death, but don't expect to keep the model of the player you attach to.