Serious The Downfall of WW3RP: From the perspective of one of the common folk

Kleis

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to this day i will continue dying on the operating table if it means these schmucks get dicked down by the weenie
Comparable pain to some of the engineering atrocities you also saw pioneers and engineers do. PTSD, my poor mechanical babies
 

Ond

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Comparable pain to some of the engineering atrocities you also saw pioneers and engineers do. PTSD, my poor mechanical babies
i used to troll AT guys buy welding metal sheets to the tanks so that the RPG rounds wouldn't do any damage


I just called it spaced armor and they couldn't do anything
 
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Trains

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i used to troll AT guys buy welding metal sheets to the tanks so that the RPG rounds wouldn't do any damage


I just called it spaced armor and they couldn't do anything
little did you know that the Russian army would shamelessly steal this four years later
 
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Kafe

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I think looking back, aside from some trademark "epic combat moments". my memorable moments are predominantly in-base or directed outdoor experiences. something we may lose sight of at times but WW3RP needs a good sense of narrative direction and an active game master of sorts.
Largely Officer disputes, internal affairs, the 50th Special forces suicide pact of the week, those kinds of things.

Event operations that are capture point gamemodes typically had a lot of difficult responses, but more narrative based ones (old classic example of assassinating the US president so Kevin Spacey would lead the Globalist agenda) tended to stick more. all harder to make, but strike well enough.

The regular combat engagements have a place, but they're a single tool, mostly to let players RP crumbling or distinguishing themselves in the moment (or dying, y'know).

Only really thought of this now because I've been watching 'Sharpe', which is a TV/ novel series during the Napoleonic wars, has a lot of dramatized stories of conflicts between officers on the same side, interesting watch, brought me back to some real old memories with Angel's old CO, I'd recommend.

That said, I've had my fill I think, WW3RP needs the flow of random players running through the system to operate nicely in my opinion, and gmod is not really in that state these days.
 
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Kleis

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i used to troll AT guys buy welding metal sheets to the tanks so that the RPG rounds wouldn't do any damage


I just called it spaced armor and they couldn't do anything
Lmao brilliant. Amazing how they even let you get away with it. You can make a bs excuse if you make it sound smart enough xD
 

mårten

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medic rp mostly just got in the way and mostly was the same-same performed by people who genuinely had no idea what they were doing, or were "too good" because they googled how to treat something perfectly
well i don't see how that is an issue

if it helps create RP, even if it's lackluster or samey when it comes to the medical part, rping the injuries or being able to survive crazy firefights because of the knockdown mechanics frequently gave interesting character development

it undoubtedly made everything a lot more arcadey and people just did not care if they died or got injured - we had people breaching on 5HP when in previous iterations they'd be crawling around trying to get evacuated
 

Ond

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well i don't see how that is an issue

if it helps create RP, even if it's lackluster or samey when it comes to the medical part, rping the injuries or being able to survive crazy firefights because of the knockdown mechanics frequently gave interesting character development

it undoubtedly made everything a lot more arcadey and people just did not care if they died or got injured - we had people breaching on 5HP when in previous iterations they'd be crawling around trying to get evacuated
Most of the time it was so goofy that it was off-putting or took so long that you just got bored and didn’t feel like RPing it out
 

mårten

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Most of the time it was so goofy that it was off-putting or took so long that you just got bored and didn’t feel like RPing it out
well the alternative was not much more fun either tbh
aka dying instantly or having no injury status so there's no need for it
just removed most of the tension around being injured

did anyone ever get PKd for going too crazy while heavily injured in the last iteration? cus that was a real tangible risk that could happen to you in older versions
 

Sil

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could have a mechanic where you do some rolling along with the medRP, so people don't have to add loads in unless they want to and can be reasonably vague enough that most people can do it

maybe a 3 step thing where you first stabilise (something like /me begins to tend the wounds, trying to stop the bleeding), the first roll, then treatment (/me moves on to stitching up the wounds, trying to get them to close properly), the second roll, then finally bandaging (/me bandages the remaining wounds, trying to do so safely and hygienically), and the last roll. each stage needs a roll to progress, and you need to get above a certain amount for it to be a success (probably the amount missing being the required number you have to beat, so really bad wounds are more difficult to heal). failing could either be harsh and you could have a strike system, so 3 losses = something longer lasting (or even possible death), or just require the person to try again until they pass.

in line with that 3 step idea, having it so people with certain medical 'bonuses' get a + to their roll. first aid training can give a +10, being a medic giving a +20 (which can stack with the first aid training), senior medic a +30, that stuff. all adds incentive to keep at the medrp so you do it better, even if you write dogshit /mes.

then again i'm trying to make medrp, a notoriously one-sided part of rp, fun for both parties involved
 

Northgate

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my take on MedicalRP universally remains the same - keep it simple and keep it patient oriented

i understand why some people want to show off knowledge but from my perspective, I prefer to use the knowledge I got to simplify the procedure to a T. even then, I usually skip over anything the patient wouldn't "see" anyway, since 9/9 cases, patient will tab out while I do detailed /mes which end up being "removes bullet". it's deeper than that obviously, and i've fallen for the medical rp trap in the past, but I think I got it now.

all I can say to future roleplay healers, make sure you and the patient have fun, make it an interactive experience not just a visual novel
 

Akula

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[dramatic thread title that translates to 'ww3rp... bad?']
hi guys i have too much time on my hands so i am reminiscing about a crappy but fun server with rose coloured glasses and here are my problems!!!

1. no rp
I idled in base for 30 minutes waiting for someone to start roleplaying with me and it nEVER HAPPENED! I stood there and not once did someone come up and drop rp in my lap. horrifying. well actually one guy tried saying hi to me but i told him to shut the fuck up and get to the AP because there was a firefight going on in the field and we HAD to win it. like was he stupid? we NEED to win this firefight. Anyway it was just really sad that nobody wanted to rp with my character Private John "Warcrime" Smith who loved pouring petrol on enemy pows and quoting war movies. I didn't get it.

2. nepotism
i was not sergeant, wtf?

3. balance
those filthy fucking degenerates on the Other Faction had this really awesome gun that one shot killed me every time i went out. it was so bullshit and wrong that they had that. And THEN those fucking idiots on The Other faction started complaining that -WE- had a really cool gun that also one shot killed all of them? It was really just sad that they were so blinded by factionalism that they would just make stuff up like that.


ok funny fasectious meme post aside;

Only speaking of the last iteration (Because it's the only one that's relevant here lets be real, who fucking cares about what was bad about 2016 ww3rp), sure there were a lot of issues like the ones I poked fun at above, people are bad at rp, people let faction shit blind them too much, and yes nepotism absolutely existed, but those are the ones you can't really fix, unless you get a whole new batch of players. My real main two problems were this;

1) Server leadership didn't seem interested in solving any problems that were brought to them. It practically seemed like any time an issue was raised we were just told "You're playing the game wrong. You should play it right, and it wouldn't be a problem." which was just incredibly unhelpful wishful thinking. Also there was just a distinct lack of communication from the uppermost echelons of staff to the lower ones.

2) people who didn't have the time took up spots they shouldn't have. Having real world committments is cool and all, we all have them now, but like don't be faction lead if you can't make it in-game like once a week, and if that's going to be the case at least delegate shit to the CO's. It felt like me and numbers got absolutely nothing from the upper echelons of faction leadership and we were just left to run things with none of the tools we needed.
 

Rabid

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My biggest issue was watching the usual specimens (people who joined just to play citizen to murder soldiers) actively undermine any and all attempts for both sides to make interesting roleplay literally anywhere on the map for the first month while brushing off any criticsm with "I'M JUST HAVING MY FUN BRO...."

Then invariably when both factions had been browbeaten into shooting, ignoring or staying out of range of most civs so they didn't get slapped with the NLR timer or told "lol why were you RPing at the gate? RP in the middle of the base" those same people would complain about the lack of RP or restrictions such as bomb vests not taking thirty seconds to get after spawning.

After that they quit because they were bored and left the server's mentalities absolutely fucked.
 
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Northgate

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My biggest issue was watching the usual specimens (people who joined just to play citizen to murder soldiers) actively undermine any and all attempts for both sides to make interesting roleplay literally anywhere on the map for the first month while brushing off any criticsm with "I'M JUST HAVING MY FUN BRO...."

Then invariably when both factions had been browbeaten into shooting, ignoring or staying out of range of most civs so they didn't get slapped with the NLR timer or told "lol why were you RPing at the gate? RP in the middle of the base" those same people would complain about the lack of RP or restrictions such as bomb vests not taking thirty seconds to get after spawning.

After that they quit because they were bored and left the server's mentalities absolutely fucked.

honestly, I think this might be the key issue. a lot of behind the scenes issues and such, but what truly destroys a player base is when people stop doing it for roleplay and only do it for their own fun. I think fun is an essential aspect in roleplay, but the moment it's only fun for you it turns ugly fast. not everyone can always win, but when the experience gets ruined because you wanna enjoy yourself, it's over.
 
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mårten

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My biggest issue was watching the usual specimens (people who joined just to play citizen to murder soldiers) actively undermine any and all attempts for both sides to make interesting roleplay literally anywhere on the map for the first month while brushing off any criticsm with "I'M JUST HAVING MY FUN BRO...."

Then invariably when both factions had been browbeaten into shooting, ignoring or staying out of range of most civs so they didn't get slapped with the NLR timer or told "lol why were you RPing at the gate? RP in the middle of the base" those same people would complain about the lack of RP or restrictions such as bomb vests not taking thirty seconds to get after spawning.

After that they quit because they were bored and left the server's mentalities absolutely fucked.
Interacting with civs was 100% ruined in the first map
Having ISIS copycats was only fun for the ones doing the copycatting, for everyone else it was immersion breaking and frustrating.
 
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Rabid

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Interacting with civs was 100% ruined in the first map
Having ISIS copycats was only fun for the ones doing the copycatting, for everyone else it was immersion breaking and frustrating.
Imo it would have been fine if the worst offenders had actually listened when people started complaining on the forums.

But they didn't because they literally didn't give a fuck - the only response anyone gave was literally just "don't RP with civs lol".
 
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