Completed [Competition] Art of The Week

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RGB

Proton
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Don't have time to draw until after Sunday

Here's a doodle, I just installed Photoshop today

0f2386b64926af117801f1c846753bb4.png
 
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Heck

Nucleus
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790606D9658288383DF8BE5FEC7A59F33F68D5BD

Metal Gear Solid Mixed With Team Fortress Two
The Idea just sparked in my mind and I was like:
"Holy shit!"
TF2 with inspiration from one of TPP
pictures with Big Boss, Ocelot and Miller

It was also a good Excuse to use this song :D
 
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liew

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DA47CC8D6DF4CCD77205DBDEEECEB749369B8D25

looks real nice but that texture to the right is a bit stretched.

Maybe try to cover it up with some signs or other objects, assuming you've used the SBMP pack, as to cover up how atrocious the texture looks.
 

Anleus

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looks real nice but that texture to the right is a bit stretched.

Maybe try to cover it up with some signs or other objects, assuming you've used the SBMP pack, as to cover up how atrocious the texture looks.
That's just cus he doesn't have anisotropic filtering. SFM at default doesn't have this on for some darn reason. If you got an Nvidia card then go into the Nvidia control settings, under 3d program features or w/e it's called and find SFM and force anisotropic filtering to the highest
 

MaXenzie

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looks real nice but that texture to the right is a bit stretched.

Maybe try to cover it up with some signs or other objects, assuming you've used the SBMP pack, as to cover up how atrocious the texture looks.

Or just move the camera closer so there's less dead space.
 

Dicknose

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That's just cus he doesn't have anisotropic filtering. SFM at default doesn't have this on for some darn reason. If you got an Nvidia card then go into the Nvidia control settings, under 3d program features or w/e it's called and find SFM and force anisotropic filtering to the highest
I did this in AMD control center
 

RGB

Proton
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i recommend using paint tool SAI 2.0 for drawing rather than photoshop

I actually converted from SAI to Photoshop due to repeated issues with the software. it regularly corrupts files, doesn't save backups, and fights with my Wacom drivers unfortunately. The only reason I was clinging onto it so hard was the stabilisier function it had to help with my tremor, but all the other stuff kept getting me frustrated beyond my limit.

Photoshop might make my lines a little more wobbly but at least I actually get to keep my work.
 

steambored

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I actually converted from SAI to Photoshop due to repeated issues with the software. it regularly corrupts files, doesn't save backups, and fights with my Wacom drivers unfortunately. The only reason I was clinging onto it so hard was the stabilisier function it had to help with my tremor, but all the other stuff kept getting me frustrated beyond my limit.

Photoshop might make my lines a little more wobbly but at least I actually get to keep my work.
Huh, weird, never had issues with the software thus far, but eh, keep goin friend you got talent
 

lemon

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. .. . .

@Bastion, I'll put it that way, I can't really see it's concept from this camera angle, it's too close and all these props are just blocking the view, telling me nothing. All these low-res bushes in my face only take from the view instead of giving. I can't even see how you posed. Side note tho, really generous of you to make these custom pose maps, I might actually need one from you soon for some secret project, so
thumbup1.gif


@Jer, a very simple poster, something that I could see to be of use only for event images. Still, it's not really bad, the only thing iffy about it is fingerposing and overall quality of the picture, but it does what it's intended, that is to be a good poster

@Pale Rider, honestly, it would be all perfect, if not for the face of Max, that grin just doesn't fit at all. Still, the lighting you used is pretty fucking good, as well as these OTA there, even if they are just in standard sequences. You could've moved them a bit towards the camera, to fill that empty space there, but it's ok nevertheless. Keep your future poses with similar lighting quality, really good

@Scone !,
thumbup1.gif
, just his face and hands on his hips look bit weird. Still better than my doodles tho

@Heck, it is a really good idea, as you said. TF2 has so much good cosmetic models that you can practically mix it with anything, but I like this one the most. The editing is simple and honestly, nothing more is really needed of it. It's posing is good in general, however how you posed them hugging eachother, is bit wrong. First off, use shoulder bones, that arm of Sniper is fucked up because of you not doing anything with it, while moving rest of the arm. Another thing, is that when you hug someone, you move closer to him, you're literally touching him with most of your body, not like here, where they just extend their arms towards eachother and weren't really keen on posing for that photo. Still, quite fancy idea, good one fam

@Eddard Stark, big one. First off, amazing lighting. It really is stunning, I like it quite a lot. However, you forgot about shadows which takes quite a lot from the poster. Another thing, is that the pose you got this ranger in, is really bad. The way he leans forward makes his legs look way shorter than they really are. I'd advise to pose him leaning on the chair next time, in a relaxed pose, with his legs being straight, maybe also give him something better to do, rather than just stare, possibly loading that revolver of his. Other than that, if you plan to put something really far away, place an effect instead of a prop (source engine tends to just fog props that are far away, but doesn't do that with effects). I'd also look for more HD things to put in the background, you've only placed two buildings there and they're really low quality. Other than that though, pretty good, better than the previous one that you wanted to submit. Keep the lighting like here fam, just remember about shadows, use some very discreet lighting for that. Good luck mang

@spectry, you know the drill,
thumbup1.gif
Solid lighting though, looks like a poster for next Halo tbf

@Fred, all I can say, is that pretty much everything is good, other than the concept itself. I have no idea why they are running, where are they headed, or what do they feel. It's really simple as that, even though I'll admit that this basic scenery works well here - nothing too fancy, but does the job perfectly

@Aleks, same here, not much going on. A rather casual pose, but I admire the fact that you used so much of these poster models and turned real models into toys. Really cool concept, must've been relaxing working on this one


So ye, let's make it quick, as I'm really tired today

Big, @Anleus
rest a bit now

5ZFsQMK.png


Small, @SuicidalMG
just because of the idea and the laughs

2IfudfQ.jpg
 
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Heck

Nucleus
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I've got so many ideas
I'm shit at editing so can I do a series of photos because I'm so stupid i cant operate ms paint?
 

liew

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i tried to resist using that beautiful map everyone was so hyped about a few weeks ago...

I just couldn't help it.

3DB876237E90CFBCCCF9F40E1D40A45D1FA7898B

models picked up from facepunch, only thing I'm not proud of is the finger posing tbf. I could've spent a little longer doing it.
 
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