imma polish this up, SFM was just lagging like a bitch
[doublepost=1554971880][/doublepost]I straight up had a hard time moving a light because of the F P S D r o p
Also that road though.. you wanna turn on anisotropic for SFM otherwise your textures are gonna look ass
You have to do that manually tho through the Nvidia control panel and then 3D program settings
If you got an AMD gpu then good luck with that...
Alternatively add some misc props on the road to cover up bad texture resolutions, like trash, barricades, debris etc
The more shit you put in your scene, the better. It actually does make a difference.
E: a comment on the lighting - I think you used a scene where there's global illumination? like where there's light in the actual map that makes everything bright, so that you can't control the shadows etc with your own lighting
Use those dark hugebox maps you can find in the SFM workshops where it's pitch black, then spam like 29482849 light sources in your map and it will look much better
(oops did I just do cuntcake's job?..)