Recent content by Gary

  1. Gary

    Suggestion allow single cigs/joints to be pulled from packs

    This + a minor drug touch up is planned I’ve cleaned up the threads but some of the work is still going to go out
  2. Gary

    Completed Volumetric Lighting / Fog

    Both addons in this suggestion have been added
  3. Gary

    Completed Replace the loading screens with screenshots from the current iteration

    Thanks to @Ricsow we finally have a new loading screen! Only slightly overdue
  4. Gary

    What's Next? - HL2RP: Early Days

    Yeah one will be put together, @Ron and I have been pretty heads down up till launch
  5. Gary

    What's Next? - HL2RP: Early Days

    Make sure to update your content before hopping on the server!
  6. Gary

    i forgot what my role is a long time ago

    i forgot what my role is a long time ago
  7. Gary

    director

    director
  8. Gary

    Suggestion Add Performant Render addon

    I ran into the same situation while trying to prevent third person peaking, it takes a considerable amount of resources to do these checks and honestly it’s best left to the engine to figure out Prop builds are mainly an issue with calculations, rather than visibility behind the props It may...
  9. Gary

    Suggestion Inventory-Window Consistency

    I've hesitated on adding this to the schema given that it should be an update to the framework - however I can't think of a good way to implement this 'properly' Would a global 'pin' option be desired, or the ability to pin specific inventories? May just add it to the schema
  10. Gary

    Suggestion Extra /check commands for staff

    How would these be
  11. Gary

    Suggestion Container descriptions

    Containers are part of the framework and not the schema so will need so can't really be catered just for Neb but also for other servers unless it is overwritten, but that isn't something we're wanting to do.
  12. Gary

    Suggestion lower damage across the board from all guns

    Suggestions and ideas for S2K changes have always been around, and as long as HL2 is active, will continue to show up We've lowered TTK, we've raised TTK, and there has always been voices from both sides that it needs pushing in the other direction We're dealing with an outdated engine, with a...
  13. Gary

    Completed /chargetmodel

    Added to context menu
  14. Gary

    Completed /pit (player /it)

    Added
  15. Gary

    Suggestion Show numerical values on old HUD

    The beta hud was just a way for me to update the HUD without having people be stuck with the new one if they didn't like the change, it would be a struggle to get numbers to fit in the non-beta version with how narrow they are