Discussion: The Walking Dead RP

Worthwhile to try?

  • Yes

  • No

  • Unsure


Results are only viewable after voting.

Señor Jaggles

Local Spaniard
Moderator
Joined
Aug 16, 2016
Messages
11,470
Nebulae
18,372
No, and your economy is shit lol

Won't deny it

ANYWAY

I believe when @Rictalspace called it "The Walking Dead" the main target was to attract the curiosity of people - Aside from shaping the way zombies work with the way they work in the series

Nearly nobody will want to melee zombies that are fast as fuck like those in 28 Days Later (do remember they're infected and not zombies either, and they run and never get tired, aside from being quite smarter).

Aside from that, the whole 1 on 1 fights will be a bit more interesting. And we could do that one little trick where people dirty themselves with zombie poopoo to pass as one of them, considering I believe there's a command to make NPCs not target specific players?
 
Reactions: List

Rictalspace

Manager of Fist Industries
Joined
Apr 26, 2016
Messages
694
Nebulae
2,122
Won't deny it

ANYWAY

I believe when @Rictalspace called it "The Walking Dead" the main target was to attract the curiosity of people - Aside from shaping the way zombies work with the way they work in the series

Nearly nobody will want to melee zombies that are fast as fuck like those in 28 Days Later (do remember they're infected and not zombies either, and they run and never get tired, aside from being quite smarter).

Aside from that, the whole 1 on 1 fights will be a bit more interesting. And we could do that one little trick where people dirty themselves with zombie poopoo to pass as one of them, considering I believe there's a command to make NPCs not target specific players?
Yeah the idea isn't zombie hordes vs. line of guns, it's closer fights with melee where possible and running when it's not. Hopefully stealth would play a massive part of it.
 
Reactions: List

Rabid

Rictal-Approved
Joined
Apr 26, 2016
Messages
39,278
Nebulae
109,706
So at the risk of being lynched; why not take a mild page from Resident Evil?

The latest game where zombies showed up (6, from 2012) they're the product of inhaling the gaseous form of the 'C-Virus' - though at the cost of being unable to spread it through bites themselves, despite being driven to attack and consume anyone they can. In-universe terms they're fucking terrifying compared to the regular zombies of earlier in the series; not only are they less impaired physically, capable of moving at bursts of speeds (so while they'll usually shuffle after you, they can launch into a stumbling run and throw themselves teeth-first at food) but they're mild problem solvers and can even use basic weapons now and again because they're not as degraded mentally either.

Your average RE zombie doesn't understand it can climb fences or ladders or jump a gap. A C-Virus zombie can, does, and will. Some of them pick up and use everything from fire-axes to shovels to knives to try and clumsily beat/stab prey to death. They'll throw them if you're not in range to try and hit you. They'll even use guns (very poorly) if they turned with them close by. They won't reload them but the idea is pretty spooky.

This virus can also reanimate dead corpses (something no other virus in the series did up to this point) which means you potentially have graveyards and morgues getting up with the munchies.

There's also a few mutant varieties but eh.

The sky is the limit when it comes to zombies but generally the less whacky you go in some ways the more fun people end up having.
 
Reactions: List

Señor Jaggles

Local Spaniard
Moderator
Joined
Aug 16, 2016
Messages
11,470
Nebulae
18,372
So at the risk of being lynched; why not take a mild page from Resident Evil?

The latest game where zombies showed up (6, from 2012) they're the product of inhaling the gaseous form of the 'C-Virus' - though at the cost of being unable to spread it through bites themselves, despite being driven to attack and consume anyone they can. In-universe terms they're fucking terrifying compared to the regular zombies of earlier in the series; not only are they less impaired physically, capable of moving at bursts of speeds (so while they'll usually shuffle after you, they can launch into a stumbling run and throw themselves teeth-first at food) but they're mild problem solvers and can even use basic weapons now and again because they're not as degraded mentally either.

Your average RE zombie doesn't understand it can climb fences or ladders or jump a gap. A C-Virus zombie can, does, and will. Some of them pick up and use everything from fire-axes to shovels to knives to try and clumsily beat/stab prey to death. They'll throw them if you're not in range to try and hit you. They'll even use guns (very poorly) if they turned with them close by. They won't reload them but the idea is pretty spooky.

This virus can also reanimate dead corpses (something no other virus in the series did up to this point) which means you potentially have graveyards and morgues getting up with the munchies.

There's also a few mutant varieties but eh.

The sky is the limit when it comes to zombies but generally the less whacky you go in some ways the more fun people end up having.

The idea sounds cool but if you want the style of gameplay Rictal mentions you need putrid fuckers so they can smell barely and see with difficulty - With animalistic insticts, and not too smart. Avoidable, but dangerous in big groups, and with no regards for fear or anything like that.

I do recall a zombie from TWD in the first season using a rock - But that apparently does not relate to them being able to use tools, but rather, once they die they tend to repeat the last action they were performing when they turned unless distracted by something else (like the little girl walking around with her teddy).
 

GenericPlayer

i like firetruck and moster truck
Joined
Jul 1, 2016
Messages
12,315
Nebulae
55,482
So at the risk of being lynched; why not take a mild page from Resident Evil?
LZBfa5L.jpg
 
Reactions: List

Rabid

Rictal-Approved
Joined
Apr 26, 2016
Messages
39,278
Nebulae
109,706
The main challenge of any zombie-based server is keeping up a narrative, honestly. Unlike HL2RP there really isn't any inherent 'wheel' for players to spin, and so you really do need some form of plotline and consistent motivation for people to hop on and play.

That isn't in itself difficult to do depending on if you set the initial launch pre or post Outbreak mind you (the former is a lot more fun to build up to let me tell you) but you really would need to dedicate yourself to making the world move on and introducing more antagonists than just zombies.

how about CrossedRP?
Ironically I was just watching the videos of that on youtube for inspiration pre-outbreak.

But god I wouldn't trust Neb with a setting that bleak.
 
Reactions: List
Joined
May 14, 2016
Messages
2,158
Nebulae
5,695
i said CW: Severance within reason

it was a semi-official clockwork gamemode in around 2015 that was just zombies with some subliminal l4d references. it was a bit popular then become dead in the water but a few imitations of the gamemode resurged from 2016-2018/19. (@'77 East maybe you might have a boomer story for us)

how about CrossedRP?
alright you're going down a slippery slope

--
either way, i don't think anyone would mind a new server, even if its just zombies. but as said already, it's not going to be smart to create it as a permanent server as it'll be difficult to keep up a narrative. maybe @sneezing slug can give some insight since tnb ran a zombie server i think? hell, i'd wish we'd take some inspiration from TnB and run temporary/semi-permanent servers with somewhat constrained stories
 

Rabid

Rictal-Approved
Joined
Apr 26, 2016
Messages
39,278
Nebulae
109,706
The other idea I had I've never seen done RP wise is simply making the zombies intelligent. Return of The Living Dead, sorta.

Still walking corpses, still stricken with rigour mortis and decay, but sentient and as intelligent as you or me - just inhuman on every level and driven by the need to devour their fellow man. That'd certainly make sure zombies were interesting to play. Imagine a longtime player character turned into an undead sociopath trying to eat his former friends with no remorse?

Suddenly zombies can be a main antagonist faction - groups of them clumsily setting ambushes or trying to break into safehouses and stuff.

The best parts of TnB's TerminatorRP came because some of the 'bots were smart enough to build up longtime antagonistic relations with the humans. That sort of stuff breathes life into any server.

maybe @sneezing slug can give some insight since tnb ran a zombie server i think?
Two, yeah.

The first sort of sputtered and died out due to staff related reasons, but had the best pre-outbreak I have ever seen done or played in. It was fantastic and had a heavy supernatural 'reality is breaking' vibe for why zombies existed.

The second was more mundane but actually got finished; also very very fun.
 
Reactions: List

MaXenzie

Sexually attracted to robots
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,277
Nebulae
24,628
this is a welcome surprise

i do take issue with TWD's lore, particularly when it comes to zombification

correct me if im wrong but in TWD lore everyone is already infected, and the only prerequisite to turning into a zombie is dying
and zombie bites have no special properties beyond what you would get from being bitten by a several year old corpse, which is to say a lot of potential for diseases

if that's true, then why exactly are walker bites invariably 100% lethal?
 

Isuckatgaming

Rictal-Approved
Joined
Apr 26, 2016
Messages
16,445
Nebulae
56,681
this is a welcome surprise

i do take issue with TWD's lore, particularly when it comes to zombification

correct me if im wrong but in TWD lore everyone is already infected, and the only prerequisite to turning into a zombie is dying
and zombie bites have no special properties beyond what you would get from being bitten by a several year old corpse, which is to say a lot of potential for diseases

if that's true, then why exactly are walker bites invariably 100% lethal?

Being bitten by a walker guarantees 100% that you turn into a walker after some time (a few days i think?) unless the limb is chopped off immediately
 
Reactions: List

Rabid

Rictal-Approved
Joined
Apr 26, 2016
Messages
39,278
Nebulae
109,706
if that's true, then why exactly are walker bites invariably 100% lethal?
It's explained as ultimately a lack of medical supplies, blood loss, the obvious diseases of a rotting corpse, the IRL issues with stress weakening your immune system and toxic shock.

Basically if you're bitten your only chance is to chop off the limb early enough.
 
Reactions: List

GenericPlayer

i like firetruck and moster truck
Joined
Jul 1, 2016
Messages
12,315
Nebulae
55,482
wouldn't chopping off a limb cause the same problems as getting bitten tho, it's getting exposed to infectious elements, there's still an element of blood loss, shock etc, they're not exactly doing it surgically
 
Reactions: List