I'm curious what you mean by "physical limitations" as most of it seemed pretty doable.
I'm also curious what parts were kept, as honestly, it both feels and looks like nothing changed or was taken from this suggestion, but I'm glad you're willing to look at it again.
Thank you, I'll try to explain.
I wrote a shit-ton of stuff only to delete it because I realized that most of the stuff that's in the suggestion is do-able. The only problem was that it at that point, as well as now, didn't make sense due to the way stores were played. Stores having 5 pallets of product in the backroom is something which is allowed today, but it just doesn't make sense since the demand that stores have, most of the time, is something like "can I purchase 5 beer and 5 backpacks". The whole off-server supply and demand thing makes sense for storing products in the warehouses, but not for stores.
Another problem with the suggestion was changing up how CWU raids worked. At first, it seemed do-able, but when brought up to faction overseers it was turned down due to being too over-powered, as well as because we didn't want the faction to exist primarily for resistance factions to raid. This is something that's up for change now though since there are new cwu leads. To add to this, the suggestion seemed biased because it suggested removing cameras from the warehouses; Something which would also promote raiding the warehouse.
The suggestion about production shifts being changed was accepted and brought into play; The only problem was changing the CWU-players' mindset. At no point were production shifts like the ones detailed in the suggestion not allowed, it's just that the average cwu-player didn't do them. What we did do, however, was change the cwu storage to hold an infinite amount of scripts, removing the
need to do those boring shifts entirely.
To wrap this up, almost everything about the suggestion was already allowed, and do-able on the server (changing how stores looked, how production shifts worked, how supplies were brought to stores). What was a problem, however, was having to limit the cwu-player and store owners to doing what was detailed in the suggestion, and only that. I personally wanted the player to have freedom of how they play.
Additionally, the suggestion of turning one of the warehouses into a distribution store was also added, it just wasn't really used, since we had a perfect distribution store in the middle of the city. (Up near the ration distribution center).
TL;DR, most of the stuff in the suggestion was already do-able for cwu-players and store owners, but changing the individuals' mindset of how they go about conducting their work would prove hard. Additionally, the suggestion about changing cwu warehouse raids wasn't allowed by faction overseers, as well as us leads at that point, because they seemed biased and overpowered. What WAS changed, however, was removing the need for production shifts, as well as adding a distribution store to the warehouse.