In Progress Bastion's never ending pursuit to get a functional map

Remove the Quarry?

  • Yes, can do much better with that space

    Votes: 8 53.3%
  • No, just try to improve it.

    Votes: 7 46.7%

  • Total voters
    15

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,749
Nebulae
21,480
Yep, I have a new map. And it's a Gmod one.

7B4CFE73A937C338586E1A1AADE49B182A8A3277

http://steamcommunity.com/sharedfiles/filedetails/?id=899591148

It's not fully complete yet. But feel free to take a look around to see what you think and also to report me some bugs you find.
 
Reactions: List

Praise

Hot wet beef
Joined
Apr 26, 2016
Messages
967
Nebulae
2,059
eyo I'll check it out now, also is making a map in hammer difficult?
 

Uranio

Atom
Joined
Apr 27, 2016
Messages
2,317
Nebulae
7,226
I know, that's a beta, but i found some ''bugs'' and i want help you with that
So, i give you a little idea for solve them

DWyIZDz.jpg
As you can see, the road is going on the wall, without a ''finish''
a good idea might be, or to expand the map to do a little 'round' or, make a curve that gets inside the factory
etWEwil.jpg

I think the zone with trees, is a bit strange, because some trees are completely attached, and other one are completely far away from others, leaving big holes in the little garden
4oACj7E.jpg

I also found that strange line, i don't know what is it, but you can try to fix it
KmMA9PX.jpg

Have a good day Bastion​
 
Reactions: List

lesbian sausage

Proton
B A N N E D
Joined
Jun 5, 2016
Messages
268
Nebulae
79
There's a few discrepancies here and there, including the slightly raised ground near the electricity transformer station and next to the slightly raised grass bit.
 
Reactions: List

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,749
Nebulae
21,480
Thanks for the feedback so far, I'll be getting on with fixing them now.
Keep em' coming!
 

lesbian sausage

Proton
B A N N E D
Joined
Jun 5, 2016
Messages
268
Nebulae
79
Thanks for the feedback so far, I'll be getting on with fixing them now.
Keep em' coming!
also your map nodes are fucking amazing for zombies and shit so they don't just stand the fuck still
 

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,749
Nebulae
21,480
also your map nodes are fucking amazing for zombies and shit so they don't just stand the fuck still

Not sure if you made a spelling mistake in that, because the map has no nodes in it at all.
 

lesbian sausage

Proton
B A N N E D
Joined
Jun 5, 2016
Messages
268
Nebulae
79
Not sure if you made a spelling mistake in that, because the map has no nodes in it at all.
oh, thought it was nodes that made the NPCs move because in some maps I can't spawn them and I get a node error.
Good work anyways
 

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,749
Nebulae
21,480
oh, thought it was nodes that made the NPCs move because in some maps I can't spawn them and I get a node error.
Good work anyways
their pathfinding likely worked because there were few obstructions in their movement and were within close proximity to their targets.
[doublepost=1491511374][/doublepost]
As you can see, the road is going on the wall, without a ''finish''
a good idea might be, or to expand the map to do a little 'round' or, make a curve that gets inside the factory
Rebuilt the road to suit this


I also found that strange line, i don't know what is it, but you can try to fix it
Was a strange bug. They're lined up in hammer but not in game for some reason, either way I've redone the displacements in that area to fix it.