In Progress Bastion's never ending pursuit to get a functional map

Remove the Quarry?

  • Yes, can do much better with that space

    Votes: 8 53.3%
  • No, just try to improve it.

    Votes: 7 46.7%

  • Total voters
    15

Kafe

Level Design nomad
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I think the zone with trees, is a bit strange, because some trees are completely attached, and other one are completely far away from others, leaving big holes in the little garden
Rebuilt the area entirely.
3A6333FCFE4EECE697E2F63BE4C2798FCA722AE1

68509D4840EA722C6E7F1D4E32E31F8CFDFCD242
 
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Raah

Electron
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da9a4973a982348ce7815a4bc053c1ef.gif



there is a texture glitch here next to the power things and random line thing
[doublepost=1491573459][/doublepost]
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another random line in the road
[doublepost=1491573595][/doublepost]
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another thick glitch
[doublepost=1491573725][/doublepost]
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add way more buildings here, really empty imo
[doublepost=1491573784][/doublepost]
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make it so you can go inside here, and go on the rooftop
[doublepost=1491573861][/doublepost]add a building here

c106b1bc032927e44ef9ee8ca8ff5fe8.jpg
 

Raah

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2b784e22e7461655acaf0a625a21ab0b.jpg


dock station here? boat ?
 

Irithyll

Proton
Joined
Feb 19, 2017
Messages
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Nebulae
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5sqPaQ9.jpg


The walkway bottom isnt touching the ground

slKfQmL.jpg


These two displacement brushes arent sewn together

3dpp94u.jpg


Screenshot doesnt show it too well but theres a texture conflict between a pole and the concrete

OVlFhJe.jpg


It's more nit-picky but it doesnt feel natural

C8hlUuf.jpg


These also aren't connected

GyRD61P.jpg


These decals had a stroke

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Same problem here

AD1pxaV.jpg


You could reduce the brush size here

RYCPh44.jpg


Could sew these displacements together too

cZkWc3U.jpg


Nodraw applied to this trainyard bit

zZT9STN.jpg


Sewing here

ZBvXvRI.jpg


Could reduce brush size here too

HiKW4gJ.jpg


Water tower is exploitable

dkRRMN7.jpg


Just a little suggestion that might be irrelevant, you could make this into a gate with a button on top of the walkway as a conflict point

3YCujvD.jpg


These two arent connected

CtODQal.jpg


Could add an attic here

yX7yRMI.jpg


And here

sIsAA4N.jpg


Stretched texture

XlSSSrF.jpg


Could rotate these trees to make it feel more natural

l7A2Csr.jpg


The texture alignment on the doorway is off

nF9CHzV.jpg


Doesnt connect

KTesx0W.jpg


They dont connect either

ObkTR6c.jpg


Texture change

9r127WH.jpg


Grass is coming through the concrete

Im a nitpicky fuck
 
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Kafe

Level Design nomad
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New changes in the upcoming patch, moved the forest outpost and placed it into a newly built marshland area.
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Kafe

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Next on the list is to replace the cliff-faces that create the borders around the map, mainly due to the fact that they're horrifically broken and horrible to look at. So this will focus on cleaning them up, replacing the broken displacements and overall improving their visual quaility
Small wip :
A0B17D216BDC9B235897C9E3EA9B9DAB498DAA5A
 
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Kafe

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Took a short break to get my new monitor in, it arrived last night so expect further updates.
 
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Kafe

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new stairs.
zdPXJNO.png

It's a in-editor image. no way I'm compiling a new version of the map just for some fucking stairs.
 
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Kafe

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The Quarry will be getting cut in half to make way for some new content which I will hopefully be showing soon.
In addition to this the farmland has been relocated as well with it's former location being used to expand the town environment.

And finally, a bit of a POW camp as a nice little extra.
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Kafe

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Since it seems I want to rebuild the majority of the map, I will not be able to push any updates for the time being.
One of these changes are rebuilds of the town environment.
Here is a WIP image, where the under construction homes are being replaced with a store/residential lot, such as this cafe on the ground floor, and then an apartment on the floor up, balcony included.
92FE0D158B19A53AF933A9604F4427D68C7205B2
 
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Kafe

Level Design nomad
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Sorry about this dropping off the map (no pun intended) for two weeks, had more job related stuff to deal with (going into a game dev studio next week for a final interview).

Anyway I'll get more done on this map soon, will let you know how it all goes. still got to finish that spot with the shops still I think
 
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