News City 8 V4lentines Gift

Gary

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RV4AhGA.png

enjoy​
City
- Improved Clinic
- New lab textures
- Added areas to nexus
- Added sterilization chamber
- Added bridges connecting apartments
- Updated CAB
- New locations for Transhumans
- New routes throughout the city
- Improved Terminal
- New stores throughout city
- Animated posters

Sewers / Outlands
- New underground labs
- Opened areas of sewers
- Reworks outland size
- Widened passive areas

Misc
- Added full Stormfox/Atmos support
- New poster designs @Yurrie @Ricsow @Flanders
- New large admin boxes
- Optimised area portals

Dave Brown - Original City 8

Yurrie - Poster designs
Flanders - Icon & poster designs
Ricsow - Animated Posters
Jaydawg - Map testing
Mr. Brightside - Map edits & testing

and a special thanks to those who helped squash them bugs

Blackquill
Frentium
Yurrie
Trains
Jaggles
General Mario
Flanders
GenericPlayer
Chezburger
Mute
OneClassyBanana
BlueWolf
& others who helped with the development of this edit!

Thank you everyone for waiting, it's been a long process which only began days before the switch!
 
Last edited:

Trains

ms paint artist extraordinaire
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thank fuck finally im so sick of this literal shoebox clinic
 
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General Mario

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20/02/20201
We'll be moving over on the 20th, the content will be updated mid-week to allow time for everyone to download the map.

It's been (what's felt like) almost five years since I started developing the new version of City 8, originally planned only to be a small edit similar to District Zero, City 8 V4 has branched out to become an expanded and optimised version.

Using (almost) the same footprint as of v2c, new tunnels and buildings, along with reworks of old can be found across the city. A lot of time has been spent working on the most populated areas and optimising them as much as possible.

With the map change, a pharmacy will be opened under Union Medical, supplying basic products - no more going to the clinic for a simple headache or pain.

I've added a basic changelog list

City
- Improved Clinic
- New lab textures
- Added areas to nexus
- Added sterilization chamber
- Added bridges connecting apartments
- Updated CAB
- New locations for Transhumans
- New routes throughout the city
- Improved Terminal
- New stores throughout city
- Animated posters

Sewers / Outlands
- New underground labs
- Opened areas of sewers
- Reworks outland size
- Widened passive areas

Misc
- Added full Stormfox/Atmos support
- New poster designs @Yurrie @Ricsow @Flanders
- New large admin boxes
- Optimised area portals

Dave Brown - Original City 8

Yurrie - Poster designs
Flanders - Icon & poster designs
Ricsow - Animated Posters
Jaydawg - Map testing
Mr. Brightside - Map edits & testing

and a special thanks to those who helped squash them bugs

Blackquill
Frentium
Yurrie
Trains
Jaggles
General Mario
Flanders
GenericPlayer
Chezburger
Mute
OneClassyBanana
BlueWolf
& others who helped with the development of this edit!

Thank you everyone for waiting, it's been a long process which only began days before the switch!
Always glad to assist :)
 

Gary

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I think you might have missed some settings in your compile or something - looks a bit weird to me?

there's a reason I didn't link till the midweek!! that's not fully compiled

was just a version to show BQ some things

edit ;w;
 
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Gary

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new routes sounds cool, could u tell us what they are/where by any chance?
Connection between RDC and the dumpster near the car fire

Connection between the two apartments which face each other, don't know their names

Ladder up the dumpster

They're just the city ones
 
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maxi

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Connection between RDC and the dumpster near the car fire

Connection between the two apartments which face each other, don't know their names

Ladder up the dumpster

They're just the city ones
sounds exciting, can’t wait!
 

walgreens

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Okay, so I'm not trying to shit on anyone's hard work or anything. But I feel like a lot of the posters inside the map that replace the originals clash stylistically with the map and its setting, so much so that the originals are a better fit in some cases. I'm probably blowing this out of proportion - but if you take a side-by-side in-game you might feel the same way.

I'm trying to not come off as a douche or whatever so let me put some images to illustrate my point
u3lWqBa.png
FIPHRRh.png
[/SPOILER
]
736kKJT.png
yurrie put this here, i just know it.
7lHfV5g.png
WpxhXv3.png
kU4vrbg.png
du5TRml.png
vzjNtTj.png
My point here is: most of these posters clash visually with the rest of the map, with them either being lifted from another style(i.e, c24) or them being too high fidelity and looking like web panels.

The reason the custom posters in the original work is because they were mostly edited HL2 posters. They meshed perfectly with the rest of the map, these don't in my opinion.

Again, this isn't some hot-button issue that needs to generate huge controversy, nor am I trying to shit on all the people who made these posters. I don't think every poster in the map is 'bad' - these are just the ones I have problems with. namaste
:8bitheart:
 

PilotBland

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Okay, so I'm not trying to shit on anyone's hard work or anything. But I feel like a lot of the posters inside the map that replace the originals clash stylistically with the map and its setting, so much so that the originals are a better fit in some cases. I'm probably blowing this out of proportion - but if you take a side-by-side in-game you might feel the same way.

I'm trying to not come off as a douche or whatever so let me put some images to illustrate my point
u3lWqBa.png
FIPHRRh.png
[/SPOILER
]
736kKJT.png
yurrie put this here, i just know it.
7lHfV5g.png
WpxhXv3.png
kU4vrbg.png
du5TRml.png
vzjNtTj.png
My point here is: most of these posters clash visually with the rest of the map, with them either being lifted from another style(i.e, c24) or them being too high fidelity and looking like web panels.

The reason the custom posters in the original work is because they were mostly edited HL2 posters. They meshed perfectly with the rest of the map, these don't in my opinion.

Again, this isn't some hot-button issue that needs to generate huge controversy, nor am I trying to shit on all the people who made these posters. I don't think every poster in the map is 'bad' - these are just the ones I have problems with. namaste
:8bitheart:

nah it's fine and it works fine shut the fuck up

yo @Gary did u fix the railings