CloudBucket
Proton
- Joined
- Jun 3, 2017
- Messages
- 356
- Nebulae
- 723
Already have a SFM thread so I might as well make one for my side map making. So I'll just put my projects here in spoilers and update them as I go along. This is used to encourage me to continue updates and of course get better.
https://steamcommunity.com/sharedfiles/filedetails/?id=1588763461
A map series called decoy_breakable involving a minecraft spleef like style with a decoy in CSGO. Click the link to find out more, if you want to play test it hit me up. Map is not final in visuals, they are a placeholder for gameplay. Tell me what ya think!
https://steamcommunity.com/sharedfiles/filedetails/?id=1588763461
A map series called decoy_breakable involving a minecraft spleef like style with a decoy in CSGO. Click the link to find out more, if you want to play test it hit me up. Map is not final in visuals, they are a placeholder for gameplay. Tell me what ya think!
Recreating Escape From Tarkov's Factory in GMOD with only models/textures from CSS and HL2.
This is a wip from a couple of hours. I go back between the game and hammer to recreate. Most models are being done in brushes. This is an exercise before I start taking on larger projects. None of it is final, I'm posting to encourage myself not to give up on this.
12/30 Update.
Working on Gate 3 and out section. (Ground floor Main exit)
Render final as of 12/30/18
Final will be much brighter.
This is a wip from a couple of hours. I go back between the game and hammer to recreate. Most models are being done in brushes. This is an exercise before I start taking on larger projects. None of it is final, I'm posting to encourage myself not to give up on this.
12/30 Update.
Working on Gate 3 and out section. (Ground floor Main exit)
Render final as of 12/30/18
Final will be much brighter.
For my new map! Post suggestions below!
Last edited:
Reactions:
List