Jaf
Thanks, I hate it
- Joined
- Apr 26, 2016
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IGN
Gamespot
Yongyea (commentary / reaction)
Soon.
Part of the Nomad lifechoice, no clue if it's a flashback or meeting with another clan.
The part that I love most about this is that it all is ONLY at the VERY beginning of the gamePart of the Nomad lifechoice, no clue if it's a flashback or meeting with another clan.
These guys show up when you meet with Jackie at Lizzie's Bar, they null your implants and leave you for dead.
That's Kirk Sawyer, the fixer who tasks you to steal a luxury car (a Rayfield). If you've seen any of the new videos (the gig, night city wire episode one, etc) you know it doesn't go well.
Everything they have released to the public story-wise (beyond the Johnny Silverhand braindance/"flashback" sequence [we don't know what it is other than it's set in the past, and we're playing as him in it]) is set in the prologue, everything.The part that I love most about this is that it all is ONLY at the VERY beginning of the game
I was thinking corpo for my first but now I’m thinking nomad cause of the yeehaw I’m ina fuckin desert vibe. And there’s also something VERY cowboy like that you can do when you’re a nomad apparently so... yeah. Sign me the fuck upgod i'm so so so hyped for this game
trying my best to avoid even the night wires so i can get the freshest experience
tho, are we going nomad, corp or street kid, gang?
I was thinking corpo for my first but now I’m thinking nomad cause of the yeehaw I’m ina fuckin desert vibe. And there’s also something VERY cowboy like that you can do when you’re a nomad apparently so... yeah. Sign me the fuck up
Same bro. And also because you already get a qt femchar to talk to in the prologue.was thinking corpo too, but think i'm sitting on nomad, cause mans is new to the city and so is i, you know?
corpo makes sense in that logic too simply because most of them scarcely leave their ivory towers.was thinking corpo too, but think i'm sitting on nomad, cause mans is new to the city and so is i, you know?
No word if the character's in the prologue itself, but they're not in the starting bit at the least so it's likely mid-game content.And also because you already get a qt femchar to talk to in the prologue.
corpo makes sense in that logic too simply because most of them scarcely leave their ivory towers.
from memory:
- streetkids have an easier time dealing with 'street' stuff (working out what drug someone is offering you, what some slang means, some personal connections on the street such as with one fixer, etc)
- nomads have a bit more integrity (honesty, "my word is my word", etc.)
- corpos have a bit more finesse with stuff (stores, business, dangerous jobs, inevitable betrayals by every shady NPC)
No word if the character's in the prologue itself, but they're not in the starting bit at the least so it's likely mid-game content.
Same bro. And also because you already get a qt femchar to talk to in the prologue.
I’m thinking of maybe doing a cyber ware free run first. There’s so many fucking ways to play this I can tell I’m gonna be running it for a long ass time and I ain’t complaining
yes, considering it effects dialogue in all forms (relationships with characters, quests [main + side], conversation options exclusive to each) and also the ending.do we know if each choice will have a lasting effect throughout the game and change the missions, or just the prologue?
I'm hoping that working your way up the corpo food chain will be an actual challenge in the sense that you have to mark smart, calculated decisions, instead of just having a clear cut quest-line that's hard to screw up.me, I think I'll cut the head off Saburo Arasaka and take his place on the Corporate totem pole.
it's definitely going to be a hell of a lot harder to work your way back into Arasaka (or Militech, if that's an option?)'s employee roster versus just going to war with the company.I'm hoping that working your way up the corpo food chain will be an actual challenge in the sense that you have to mark smart, calculated decisions, instead of just having a clear cut quest-line that's hard to screw up.