E3 2018

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ddæ

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2 years old but relevant now(?)

also tfw gosling in a kojima game is a possibility
http://**********/v/1528823428539.png
 
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Stalker

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Sadly nothing shown at E3 but I am hyped as fuck for the new 40k game coming soon hopefully.






As a massive 40k nerd I love this
 

ddæ

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on /v/, a storm over cyberpunk 2077 brews......

77aTkyP.jpg
 
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ddæ

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double post

http://is2.*********/v/1528830529850.jpg

first person rpg with shooting elements
solos, netrunners and techies confirmed, no word on the rest just yet
you can choose one of these classes but aren't forced to choose at the start, you play into them
female or male V character, fully voiced, able to customize with looks and clothing, etc
enterable buildings with many floors
megabuildings which are like self sustainable communities within themselves, quests to find, vendors and the like
sidemissions get 'street cred' xp like system which will lead on to unlocking 'fixers' who basically are the quest givers of the cyberpunk 2077 world
ranged and melee based combat
motorbikes and cars confirmed, flying vehicles not being spoken about
no leveling system

next talk is with IGN at 10pm BST
 
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DoubleD

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double post

http://is2.*********/v/1528830529850.jpg

first person rpg with shooting elements
solos, netrunners and techies confirmed, no word on the rest just yet
you can choose one of these classes but aren't forced to choose at the start, you play into them
female or male V character, fully voiced, able to customize with looks and clothing, etc
enterable buildings with many floors
megabuildings which are like self sustainable communities within themselves, quests to find, vendors and the like
sidemissions get 'street cred' xp like system which will lead on to unlocking 'fixers' who basically are the quest givers of the cyberpunk 2077 world
ranged and melee based combat
motorbikes and cars confirmed, flying vehicles not being spoken about
no leveling system

next talk is with IGN at 10pm BST
very very nice but is it only First Person? Can it be switched to Third Person?
 

ddæ

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very very nice but is it only First Person? Can it be switched to Third Person?
judging by the way he said 'we had to change combat due to the different setting and first person perspective' most likely not

also

if2q98e.jpg

LF7MRc4.jpg

ZYG7b7r.jpg

UMCUHlO.jpg

jdr7RMC.jpg



unconfirmed demo info
9131a27de55e6dbac6c9a62e6d225a71.png
 
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constantdisplay

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judging by the way he said 'we had to change combat due to the different setting and first person perspective' most likely not

also

if2q98e.jpg

LF7MRc4.jpg

ZYG7b7r.jpg

UMCUHlO.jpg

jdr7RMC.jpg



unconfirmed demo info
9131a27de55e6dbac6c9a62e6d225a71.png
in the gamespot interview he said that although they were focusing on those three main classes how you chose to play is very fluid as in you aren't locked in for the get go and many of the original classes/roles will be represented through the story, ie rockerboys
 
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ddæ

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in the gamespot interview he said that although they were focusing on those three main classes how you chose to play is very fluid as in you aren't locked in for the get go and many of the original classes/roles will be represented through the story, ie rockerboys
npcs and factions, which you can join or avoid

  • CD Projekt describes the game as a "first-person RPG."
  • Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.
  • You play a character named V (as in the letter).
  • V can be a man or a woman.
  • The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
  • These stats are all pulled from the original tabletop RPG.
  • There are no classes at the start. Instead, you evolve the class you want to be as you play instead of picking a role.
  • You can drive cars in the game, and seemingly toggle between first and third person during this.
  • While driving in first-person, the U.I. appears diegetically on the windshield.
  • You can engage in combat while driving -- AI took over steering as you lean out the window and shoot at enemies.
  • CD Projekt also described Cyberpunk as a "mature experience intended for mature audiences."
  • The goal is for you to not only engage with the game world, but with its inhabitants.
  • Like Witcher, you take missions from NPCs and have dialogue options in conversations.
  • It's an open world that you open up more with "street cred." For example, a specific jacket might raise it by 5%, allowing you access to new places.
  • Completing a quest levels up your street cred.
  • The UI in the demo is extremely minimal at -- just a light compass and a small quest log.
  • UI expands during combat -- enemies have names, health bars, and what appear to be levels.
  • Some enemies have question marks instead of levels, possibly meaning they're much higher level than you.
  • Damage numbers pop up during combat.
  • There's a bullet-time-like ability that allows you to slow down time.
  • CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.
  • Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
  • There's an inspection system lets you look super close at items and learn more about lore.
  • You use an inhaler to heal.
  • Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
  • CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
  • We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.
http://uk.ign.com/articles/2018/06/...-2077-details-game-is-a-first-person-rpg-more
 
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Dr.Towers

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npcs and factions, which you can join or avoid

  • CD Projekt describes the game as a "first-person RPG."
  • Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.
  • You play a character named V (as in the letter).
  • V can be a man or a woman.
  • The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
  • These stats are all pulled from the original tabletop RPG.
  • There are no classes at the start. Instead, you evolve the class you want to be as you play instead of picking a role.
  • You can drive cars in the game, and seemingly toggle between first and third person during this.
  • While driving in first-person, the U.I. appears diegetically on the windshield.
  • You can engage in combat while driving -- AI took over steering as you lean out the window and shoot at enemies.
  • CD Projekt also described Cyberpunk as a "mature experience intended for mature audiences."
  • The goal is for you to not only engage with the game world, but with its inhabitants.
  • Like Witcher, you take missions from NPCs and have dialogue options in conversations.
  • It's an open world that you open up more with "street cred." For example, a specific jacket might raise it by 5%, allowing you access to new places.
  • Completing a quest levels up your street cred.
  • The UI in the demo is extremely minimal at -- just a light compass and a small quest log.
  • UI expands during combat -- enemies have names, health bars, and what appear to be levels.
  • Some enemies have question marks instead of levels, possibly meaning they're much higher level than you.
  • Damage numbers pop up during combat.
  • There's a bullet-time-like ability that allows you to slow down time.
  • CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.
  • Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
  • There's an inspection system lets you look super close at items and learn more about lore.
  • You use an inhaler to heal.
  • Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
  • CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
  • We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.
http://uk.ign.com/articles/2018/06/...-2077-details-game-is-a-first-person-rpg-more

They have enough stuff for a demo already? I believed they were deep in pre-production °0°

p.s. Why don't they show us the demo footage already reee
 

constantdisplay

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They have enough stuff for a demo already? I believed they were deep in pre-production °0°

p.s. Why don't they show us the demo footage already reee
its been in development since before witcher 3 was revealed lol
cd takes their time but not THAT kind of time
 

Ond

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its been in development since before witcher 3 was revealed lol
cd takes their time but not THAT kind of time
iirc they said they only fully dedicated time to it after Blood and Wine was released
 

constantdisplay

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iirc they said they only fully dedicated time to it after Blood and Wine was released
still, partial pre production or whatever, blood and wine did release in may 2016 so they clearly were dedicating a good amount of resources even with blood and wine in development
 

ddæ

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ign jews fucked up the timetable but cyberpunk is confirmed coming up next

e: they insulted the dev by saying the game had lost its aesthetic and looked bright and less grim followed by a shitty fucking trailer breakdown on stuff that was already found out in the gamespot interview

honestly fuck IGN
 
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Rabid

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People were worried about REmake 2 given it was over the shoulder but holy fuck did the gameplay look gorgeous and just the right blend of action.
 
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