steve maxwell
Proton
- Joined
- Apr 27, 2016
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So for the millionth thread in a row, I would like to put forward suggestions on how to make FTRP into a better roleplaying experience. Now do note, I'm not that good at suggestions, and I don't know much about how FTRP was run, but I think these could help. Here's what I've put together:
FTRP: how I think it could be done better.
my knowledge on how FTRP was run in the past is not perfect, but I do hope what is presented here will create a better version of the schema if it is ever rebooted. (Spoiler: it won't be)
Here are a list of things I think should be added to add or improve upon the FTRP schema.
If you have any criticisms, or have any other suggestions, do tell me below.
FTRP: how I think it could be done better.
my knowledge on how FTRP was run in the past is not perfect, but I do hope what is presented here will create a better version of the schema if it is ever rebooted. (Spoiler: it won't be)
Here are a list of things I think should be added to add or improve upon the FTRP schema.
- Have a dedicated admistration. One that is not only dedicated to the schema’s playerbase, but also won't abuse the powers given to them.
- Make the mutants a bigger threat. Whilst mutants were no small thing in the first 2 attempts, I did notice both times that the main antagonists (for lack of a better term) were mostly, if not entirely normal people (the nrf, the purist guys who burned everything, and Frundtech themselves). The setting happened because of mutants, so they should have bigger presence in the backstory.
- Improve on world building. To me, I did not know much of the world I was RPIng in other than we were in a quarantined North America. To remedy this the assigned lore writer should write about other parts of the quarantine, other than where the players are at that point (example: the game takes place in the east. The mutants living on the other side of the USA are said to be far more powerful than anything in the east. Their tier ones are our tier sixes.) And there can be far more than that. A swamp where the dead rise every night. Mutated animals that have gained enough intelligence to create their own civilisation, the list goes on. The potential here is quite endless. And not only will this world building make FTRP more interesting, but will give possible ideas for characters to be developed.
- Possibly spread the mutation beyond the USA at one point. Not only will this provide a very interesting plot point, it will also allow for more maps to be used. Who wouldn’t like to roleplay the apocalypse in eastern europe, or China?
If you have any criticisms, or have any other suggestions, do tell me below.
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