Mito
Quark
- Joined
- May 10, 2016
- Messages
- 88
- Nebulae
- 72
I know that FrundTech is a theme/subject that has been thrown around quite a lot since its removal, but with the anniversary of its re-creation coming up in a couple of months I would like to bring it up at least once again. I have been talking about FrundTech with quite some ex-members of the gamemode and almost every time they stated their experience of the server positive. The idea itself and the gamemode was very diverse and versatile, it could have been a very popular SeriousRP scheme, but there was a fatal issue with it that got it removed. I know that a lot of ex-FT players use the argument "staff was bad", but I'd like to take one step further. Please don't mistake my thread for a "let's shit on the server directors" thread. I am not intent on insulting or shittalking neither @Toasty or @Powley or any specific member of the staff team of FrundTech. What I am trying to say is FrundTech's general staff wasn't properly kept in check regularly and it led to people getting fed up with the unfairness/monotonity of the gamemode. Circlejerk was able to form due to the absence of strict monitoring and some of the staff (emphasis on 'some') abused their powers to get IC advantages over the majority.
Yes, it does make sense that staff are generally more trusted with privileges, both IC and OOC, but what privileges they are allowed should be granted by the people above them and not by themselves. I've seen many times specific staff members returning from scripthunts with shotguns and a mountain of scrap due to some of them favoring one another while spawning scripts while a good amount of players were stuck with used toothpicks to live on. The good staff were present as well, though, such as @Pict who created diverse and enjoyable events almost on a daily basis, usually giving some form of reward as bonus even. I think that the circlejerk could have been prevented by making a weekly schedule of who does spawns on what day, or we could have made it so that only a person/people with a specific rank could spawn them so if there were a lot of staff with a hundred scripts there could be someone held responsible instead of people being able to dismiss it with a "dunno wasn't me".
And now you may be thinking "oh this guy is just mad cuz he never found any good scripts and thinks it was the issue". But I would like to point out that this circlejerk/favoritism was everywhere. There were staff creating T6 mutant characters out of the blue and regularly rping with them instead of just having them as a disposable character for an event or anything of the like. There were some lolpking characters for stupid reasons because they held grudges on a player (I saw these first hand). And I know that this is the reason, because I personally manage the server of a very popular community for ~7 months now and managing its staff in general for almost a year now as well (won't name community for obvious reasons) where we give much more power to staff without any of them abusing because they are being kept in check.
In short, FrundTech was a very good concept that could've been big but got ruined by bad management. Then WW3 was chosen over it, which is now dying as well. I'm not saying switch down WW3, but I just want to see FrundTech given another chance with a different, more carefully filtered staff team. I would love to hear everyone's feedback both negative and positive as long as its kept civil.
Yes, it does make sense that staff are generally more trusted with privileges, both IC and OOC, but what privileges they are allowed should be granted by the people above them and not by themselves. I've seen many times specific staff members returning from scripthunts with shotguns and a mountain of scrap due to some of them favoring one another while spawning scripts while a good amount of players were stuck with used toothpicks to live on. The good staff were present as well, though, such as @Pict who created diverse and enjoyable events almost on a daily basis, usually giving some form of reward as bonus even. I think that the circlejerk could have been prevented by making a weekly schedule of who does spawns on what day, or we could have made it so that only a person/people with a specific rank could spawn them so if there were a lot of staff with a hundred scripts there could be someone held responsible instead of people being able to dismiss it with a "dunno wasn't me".
And now you may be thinking "oh this guy is just mad cuz he never found any good scripts and thinks it was the issue". But I would like to point out that this circlejerk/favoritism was everywhere. There were staff creating T6 mutant characters out of the blue and regularly rping with them instead of just having them as a disposable character for an event or anything of the like. There were some lolpking characters for stupid reasons because they held grudges on a player (I saw these first hand). And I know that this is the reason, because I personally manage the server of a very popular community for ~7 months now and managing its staff in general for almost a year now as well (won't name community for obvious reasons) where we give much more power to staff without any of them abusing because they are being kept in check.
In short, FrundTech was a very good concept that could've been big but got ruined by bad management. Then WW3 was chosen over it, which is now dying as well. I'm not saying switch down WW3, but I just want to see FrundTech given another chance with a different, more carefully filtered staff team. I would love to hear everyone's feedback both negative and positive as long as its kept civil.
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