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- Apr 26, 2016
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- Nebulae
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I think this is insane cope though, yes you are correct, that things can be done by hand and don't need dev to get good events done. But eventually this leads to burnout, because everything needs to be done manually, and the day that the admins want to take a break, the whole server falls apart and there is no gameplay for the players.
Dev work is there to assist admins in doing stuff and making it easier to run events alongside a plot line and engaging gameplay
burnout occurs when the staff team feels like the onus is always on them to be on adminstrative duty
i always thought things would be far more sustainable if the staff team was cyclical, with mandatory breaks and off-periods so no one could work themselves to death
see: thesandiestcomet doing an event every single day for 30 days before burning out and resigning
but in order to do that, with our current playerbase, you'd basically need more staff members than not
which tbh i wouldnt mind, because if the staff are playing, then players will play
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