Kafe's Map thread

boots

spooky skellys
HL2 RP Senior Administrator
GTA RP Playtester
Joined
Dec 13, 2017
Messages
1,254
Nebulae
1,922
killing nazi's with swep_fists
its nazis, not nazi's actually

NAZIS = PLURAL
NAZI'S = NAZI IS

daQl2Y7.png
 

Rabid

Rictal-Approved
Joined
Apr 26, 2016
Messages
39,263
Nebulae
109,648
Slower going at the moment, but I have integrated the trainyard into the map now after tidying it's geo up a bit
4W5sy0L.jpg

qCM9o5C.jpg



Small road runs over the top as well, not sure where that's going yet.
7bFdiTE.jpg
This gives me flashbacks to that one contest map you made in... 2018? For Run Shoot Think Live.

Specifically that first screenshot!
 
Reactions: List

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,732
Nebulae
21,417
This gives me flashbacks to that one contest map you made in... 2018? For Run Shoot Think Live.

Specifically that first screenshot!
aaah, Transit for Escapeville
Remember that one fondly, chunks of it got copy pasted into rivercrossing way back, good memories.

weirdly have a habit of making railway prison breaks in retrospect...
 
Reactions: List

Rabid

Rictal-Approved
Joined
Apr 26, 2016
Messages
39,263
Nebulae
109,648
aaah, Transit for Escapeville
Remember that one fondly, chunks of it got copy pasted into rivercrossing way back, good memories.

weirdly have a habit of making railway prison breaks in retrospect...

I also remember when you made that troll map and gaslit me for two hours when it was designed to crash me during the Hunter attack....
 

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,732
Nebulae
21,417
I also remember when you made that troll map and gaslit me for two hours when it was designed to crash me during the Hunter attack....
Fuck that was the April fool's joke that me and Zak did....
Johnny rebel needs your help to destroy the combine.

might still have those files actually
 
Reactions: List

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,732
Nebulae
21,417
Trainyard comment bugged me, so I've gone back around and gave it a combine pass over the structure.

Part of the location story was for this to be a combine train depot that was left abandoned after the railway got destroyed, so now we've got old fortifications, their power infrastructure and train maintenance tech. the majority of which is now disabled.

Also because the original depot was for human sized trains, the combine sized train breached through the roof of one of the docks.

Literally a janky twenty minute run over the space, but hopefully it improves it.

ov00dZW.jpg

xNCt4LS.jpg

8q8nKDk.jpg
 
Reactions: List

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,732
Nebulae
21,417
what kind of features would people want to see in a propsective rebel/ combine base?
outlandish suggestions encouraged.
 
Reactions: List

deathwolf

I AM SPIDERMAN, GRIST LIES! I AM HIM REALLY! ﷽﷽﷽﷽﷽
GTA RP Playtester
Joined
Aug 23, 2016
Messages
9,729
Nebulae
35,938
what kind of features would people want to see in a propsective rebel/ combine base?
outlandish suggestions encouraged.
rebel drawbridges
Eli's lab kinda area
a few rat tunnels
a xenian cave maybe rip a chunk from the black mesa xen map haha crazy thought
 
Reactions: List

'77 East

`impulse-approved
Joined
Jul 17, 2017
Messages
11,470
Nebulae
27,057
what kind of features would people want to see in a propsective combine base?
outlandish suggestions encouraged.
more ad-hoc implementation of stuff

maps suspended over boxes and tables
machinery hooked up everywhere, duct tape engineering stuff
the whole place powered by a damaged, immobile APC (see: half life's coast)

rebel base
vietcong style tunnels interconnected to form basic areas, supported with scrap metal scaffolding
insurgents live in the dirt
 
Reactions: List

Kafe

Level Design nomad
Joined
Apr 26, 2016
Messages
7,732
Nebulae
21,417
Last couple weeks had a lot happen in life, only really got back in the groove of personal projects recently, but I'm out this weekend. Sorry folks.

Got time off next week though, so reckon I'll be back on it then.
 
Reactions: List