Andrew
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Suggestion: see abive
Why it would be worth adding: reduce time to kill
Necessary content: changing few lines
Why it would be worth adding: reduce time to kill
Necessary content: changing few lines
a
fix this shit
Reducing the time-to-kill overall creates less impactful combat, albeit increases player time inside of it. By increasing the time necessary to kill (and therefore, reducing the damage of bullets), this will allow players to stick around in battle more, make moves less risky, and overall make things like escaping at a distance easier, make losing things less aggravating, and push players to be more aggressive in combat, rather than the turtling we usually see.
This can be done in a multitude of ways - however.
The current weapon damage is tied to caliber, leading to having to change quite a few things - we can't simply go gun-by-gun.
It will take time. But, in the end, shall be very rewarding for combat.
fix this shit
Reducing the time-to-kill overall creates less impactful combat, albeit increases player time inside of it. By increasing the time necessary to kill (and therefore, reducing the damage of bullets), this will allow players to stick around in battle more, make moves less risky, and overall make things like escaping at a distance easier, make losing things less aggravating, and push players to be more aggressive in combat, rather than the turtling we usually see.
This can be done in a multitude of ways - however.
The current weapon damage is tied to caliber, leading to having to change quite a few things - we can't simply go gun-by-gun.
It will take time. But, in the end, shall be very rewarding for combat.
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