s2k is a non issue as it is overall, its not like c24 where its forced upon you. gunfights are rarer now than in season 1/2, it's easier to avoid s2ki still think this is just treating the symptom of the base problem that is S2K
s2k is a non issue as it is overall, its not like c24 where its forced upon you. gunfights are rarer now than in season 1/2, it's easier to avoid s2ki still think this is just treating the symptom of the base problem that is S2K
Correct, therefore s2rp does not fit the community, you can't change the playerbasethats a problem with the playerbase, not S2RP though
Correct, therefore s2rp does not fit the community, you can't change the playerbase
@Numbers did petition me to write codified S2RP rules at one point but i didnt bother since no one would use them anyway lmao
good system for events, really bad system for the general server IMO, like I can only imagine how long firefights would actually take and enforcing timescale would be an absolute nightmare/announcement 'Everyone roll for initiative'
everyone does an unmodified /roll d20.
You get One Attack Action, One Item Interaction (Med scripts, weapon change) and One Movement per 'Turn' (How far you can run in like 2-3 seconds).
Roll to hit, d20 plus or minus extra shit, versus target's armour class (based on suit/armour values)
Bonus to hit is based on certain predetermined factors (Rebel Cell Leaders or Phase 2 Soldiers for example). Minus to hit based on target cover or just bad positioning.
Damage is weapon dependent, but each player uses a 'wound table'. Roll damage on hits. Maybe roll a 'feel no pain' type of save for like Elites or Vorts idk
Bish bash bosh, simple
Too bad it'll likely never get used but a man can dream
(Like I said, I'd only ever expect it for event only)good system for events, really bad system for the general server IMO, like I can only imagine how long firefights would actually take and enforcing timescale would be an absolute nightmare
Preach Fordthe longer your time-to-kill, the less an ambush or good shooting matters, and the more your overall armor stats / and firerate matters, making most encounters a trade where one person drops to 10 hp and the other person dies.
i dont agree with this suggestion š