@'77 East
Next time you set one of these up, I invite you to head over to the NT discord for any help setting this up - keeping it to neb's community is perfectly fine as a tourney, but I posted this here and someone gave me several resources to make the game more playable, in the form of sourcemod plugins.
What you'll get in their use is more user-friendly gameplay by an added assist system with toggleable damage variables (for instance, player Y only gets an assist point by dealing over 45 damage to player N, who was killed by player X).
Neotokyo does
not grant assists points natively - this literally means you can magdump into someone only for a recon to steal your kill, leaving you empty-handed and stuck with the same weapon loadout. On top of this are several bugfixes like a hud reloader for when it breaks as well as better netcode handling.
Also, you can head over to the
steam group to get any further assistance - there's a discord invite there.
https://github.com/Rainyan?tab=repositories This is Rain's github, containing several sourcemod integrations
https://github.com/softashell/nt-sourcemod-plugins This is the primary one, featuring all major fixes. On top of all this, you probably could chat up someone in the community to rent a server for a day or something. Neotokyo is primarily played at night or on weekends (more players on weekends than at night) and I'm sure it really wouldn't hurt to be given a server a day for a tourney.
On top of this, 14v14 NT doesn't really sound too fun. Imagine playing a casual CS map, except everyone can move much faster... and there's an item that whoever holds has to call out enemy movements with... and there's 14 to keep track of, so long as they're within 45 meters of you. Give it a shot if you like, but an always-on friendly-fire game featuring two classes with intense explosive firepower (assault grenade, recon detpack) might not work too well without some sort of configuration. Or it could be cancerous fun, so who cares.
Also,
for those who actually enjoyed the tournament - NT isn't dead! We still play practically every weekend, and there's enough players that simply idling alone in a server for a few minutes can usually yield one other player, which can quickly snowball into a decent game. It's still quite fun and interesting, and the community isn't tainted at all, it's just a bunch of retards that like to map source maps for NT or post references to similar architecture types, as seen in #references on the discord. I invite anyone to come hang out or even ask a few players to hop on for a game whenever you're down to clown. The skill-gap still exists with learning maps, and it's pretty fun once you get down some of the times it can take for recons/assaults to get to certain map points.
If you do plan on using sourcemod, I'm sure there's dozens of people on the discord that could help you out.
YOU DON'T NEED CSS and also thank Hosomi from the NT discord for handing me links and helping like a big boy