D
Edit. which has already been implented in Far Cry 3, I think.
I bet this time there will be churches or church towers instead of those radio towers, and you gotta ring those or something. Another reskin of a reskin probably.Nah that was 4.
Which was basically 3 with co-op and mountains oooo
Tbh this seems like another Far Cry 3 reskin: Another militia taking control of some place lead by some psychotic crazy dude, with wild animals to hunt. 10 dollars on the fact there's be radio towers and outposts as well, just like last time.
I bet this time there will be churches or church towers instead of those radio towers, and you gotta ring those or something. Another reskin of a reskin probably.
the game literally just plays like a reskin according to what I can see in the video sadlyReminds me of the part in the town in the last of us
the first game had hulk mutants and the second was an african genocide simulator, you can't have a consistant story with those two thingsI understand the fact that it may not appear at all rational if one character from one of the Far Cry games moved around to all these locations (asia, north america, africa etc), but I'd appreciate if they created somewhat of a story arc for one character and stuck with it to flesh out a series of games set on the development of this character. It's a shame these days that FPS games are purely set on loose characters with even loosen allegiances and villains to follow - Although hard to flesh out a detailed story within a FPS due to the fact that there isn't much room for creative freedom with storytelling, games these days which fall under the category should really take notes from some of the greats; such as the Max Payne series and etcetera.
Characters should start off at the bottom so that there is evident progression and a reason behind this progression, instead of the Far Cry 3 character where it was 'wimpy early 20s kid suddenly inherits the ability to wield weapons like a professional and topple an island wide militia' - Although, this may understandably be somewhat damaging to the feel of actual gameplay, there are always workarounds to this; such as giving character hardships which creates reason to try hard to become more skilled to the task at hand.
Bottom line is that it's a crying shame that big name studios feel the need to pump out another game in their series to boost income and profits instead of viewing video games as another form of a creative medium - Once again referring to Max Payne, the trio of games are written much like that of a set of movies; which gives character development, empathy to said characters, and set goals with resolution (or lack thereof) at the ending of the game.
Personally, I'd advise against buying this title upon release, unless you are looking for a non-linear FPS (which the market is already oversaturated by) to waste a weekend of down time on. Although, if you have money to spend and like the feel of gameplay within the Far Cry series (3 and onwards, as I can assume this new title will form the same sort of gameplay style) then I suppose you could buy yourself this game.
i never understood why they abandoned the style that the first game was done inthe first game had hulk mutants and the second was an african genocide simulator, you can't have a consistant story with those two things
because the studios changed and crytek remade far cry as crysisi never understood why they abandoned the style that the first game was done in
enjoyed it way more than any of the recycled garbage they've been releasing
broken gun simulator with a mild dosage of deadly malariafar cry 2 was so sick tho