Serious [Review] Art of The Week

D

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So I went back and re-did the scene and the lighting

now I am happy​
 
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Ricsow

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so uhh I don't know why but suddenly my shadows are being gay, I've checked my console commands, here they are;

r_projectedtexture_filter 0.2
r_flashlightdepthres 4096

mat_slopescaledepthbias_shadowmap 2
mat_depthbias_shadowmap 0.00001


All lamps are using Heavy Light, rendering the poster will obviously show up with these artifacts and with AA on, those with artifacts will be kind of "blurred" out

help?
Looks kinda cool tho ngl
 

Danny

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AOTW `50 of 53, 2020

. o k
Fabulous piece of posing here ol chum, the posture, the legs the arms the weapon hot damn. The highlights and the shadows, the small sketch filter that gives it that painted look - anD THE PerfECT BORDER. Yeah, it's good, y'know what though? Gotta give you some ideas - how could you have added this into a scene? What kind of scene? What if they are: special swat police in a crowded area getting looks off people, or in a busy firefight idk - just ideas, still fantastic

Fantastic, looks amazing, love the colours, love the glow, love the angle - it's perfect. I've never animated a thing in my life, don't know what kinda advice to give what about some ideas like: Putting object in an object, or maybe animating around something that is more still, or perhaps animate some kind of glowing artifact - just ideas. Looks awesome

changing my submission to this

cloudy.png
Idk how ya make these things but they are cool! Especially on yur main thread. The style of this reminds me alot of Space Rock Galactic and I think this style of polygonal scene making is smn not enough people do. For real feedback tho - it is simple and it's nice, I think some things are missing some texture though such as the walls have a planky texture, maybe the foundation it's on needs smn similar - or the dirt surrounding it could have some little darker patches etc. Something to think about, awesome

The scene got depth, the scene got character, the scene got the neccesary things, and you know what - not being able to see the ceiling is ok. It should be dark - but I sure would love to see more of the characters faces (more importantly the girl on the right, and the guy with his hands raised on the left). The best posed person in this scene is the man walking over all angry - smn about that you've done very well. More of this partner, more of this - see if you can come up with smn in a similar environment :^)

I return with more photography
JJb7skB.jpg
Yer foolin no one yous posted this a few months back ya crook
Cute lil thing though inny

OK OK OK, @steambored can be the highlight this week
LS9ZDj.png

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I think yur all highlights really, av been here long enough to see ya all progress and it's great :^) I know I forget sometimes but I do enjoy coming to this thread when I can just studies got me busy. Till next week!
 
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Rondal

And whole beasts of nations desire power
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AOTW `50 of 53, 2020

. o k

Fabulous piece of posing here ol chum, the posture, the legs the arms the weapon hot damn. The highlights and the shadows, the small sketch filter that gives it that painted look - anD THE PerfECT BORDER. Yeah, it's good, y'know what though? Gotta give you some ideas - how could you have added this into a scene? What kind of scene? What if they are: special swat police in a crowded area getting looks off people, or in a busy firefight idk - just ideas, still fantastic


Fantastic, looks amazing, love the colours, love the glow, love the angle - it's perfect. I've never animated a thing in my life, don't know what kinda advice to give what about some ideas like: Putting object in an object, or maybe animating around something that is more still, or perhaps animate some kind of glowing artifact - just ideas. Looks awesome


Idk how ya make these things but they are cool! Especially on yur main thread. The style of this reminds me alot of Space Rock Galactic and I think this style of polygonal scene making is smn not enough people do. For real feedback tho - it is simple and it's nice, I think some things are missing some texture though such as the walls have a planky texture, maybe the foundation it's on needs smn similar - or the dirt surrounding it could have some little darker patches etc. Something to think about, awesome


The scene got depth, the scene got character, the scene got the neccesary things, and you know what - not being able to see the ceiling is ok. It should be dark - but I sure would love to see more of the characters faces (more importantly the girl on the right, and the guy with his hands raised on the left). The best posed person in this scene is the man walking over all angry - smn about that you've done very well. More of this partner, more of this - see if you can come up with smn in a similar environment :^)


Yer foolin no one yous posted this a few months back ya crook
Cute lil thing though inny

OK OK OK, @steambored can be the highlight this week
LS9ZDj.png

-

I think yur all highlights really, av been here long enough to see ya all progress and it's great :^) I know I forget sometimes but I do enjoy coming to this thread when I can just studies got me busy. Till next week!

Fooled @Blackquill though
 

steambored

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i have decided that i will participate again
sneaky changes
AIgXQY.png

VCnDFR.png

odXFza.png

XBDLl2.png
 
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Dicknose

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Im excited for when the Halo Infinite spartan models come to SFM workshop and shit
 

Danny

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AOTW `52 out of 53, 2020
Thought I'd atleast get the day right this week

Ayo Idk how this was made but it's definately pretty cool! The thing sticking out the most for me are the shadows and outfit choice - specifically how the shaded areas of the outfit aren't totally taking away part of the picture which gives it a studio lighting / quality feel imo. The full design with the title and name etc is great too, with good choice of font and colouring it all fits together quite nicely. Maybe though; for some critiscm think more on your text and if you want it to be bunched and scrunched into a corner or maybe just shortening it's size so it can fit more in the middle of the purple area etc. Still, great work

I'm liking; the angle, the mwah lighting, the just enough prop items, and the kind of attitudes on display. There's a lot of character in this still that is enough to convey some kind of narrative of "This suit just slid my death warrant across this table" judging by the worried look on his face. And the use of grain/textureing and the vignette on the sides just adds more of a comic booky - graphic novel vibe. Great stuff man, can't think of anything to pick you up on here :^)

Great stuff for a first try, but got damn it boy can't see a darn thing past the woman it's SOOOOO dark. There are a few tricks to this: manual lights, or even in the cameras settings you can raise the tonemap_scale I think it is called. Which just raises the overall brightness of the map / environment. This is like a WIP picture to me, get some extra lights on it and it could be a scene in no time. Keep at it Dvn.

Another whacky piggo post, you've always been good at putting a total mix of characters together and they just work together so well as if it's a cartoon. Nothing to pick up on here Piggyboy. Maybe give a hand at trying some scene builds tho? Like try and build character from an environment as well as you make build character in your poses. Cool
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Good job @Ricsow, you got the bold
image0.jpg

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Till next time!
Happy holidays!
 
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Ricsow

professional retard
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AOTW `52 out of 53, 2020
Thought I'd atleast get the day right this week


Ayo Idk how this was made but it's definately pretty cool! The thing sticking out the most for me are the shadows and outfit choice - specifically how the shaded areas of the outfit aren't totally taking away part of the picture which gives it a studio lighting / quality feel imo. The full design with the title and name etc is great too, with good choice of font and colouring it all fits together quite nicely. Maybe though; for some critiscm think more on your text and if you want it to be bunched and scrunched into a corner or maybe just shortening it's size so it can fit more in the middle of the purple area etc. Still, great work


I'm liking; the angle, the mwah lighting, the just enough prop items, and the kind of attitudes on display. There's a lot of character in this still that is enough to convey some kind of narrative of "This suit just slid my death warrant across this table" judging by the worried look on his face. And the use of grain/textureing and the vignette on the sides just adds more of a comic booky - graphic novel vibe. Great stuff man, can't think of anything to pick you up on here :^)


Great stuff for a first try, but got damn it boy can't see a darn thing past the woman it's SOOOOO dark. There are a few tricks to this: manual lights, or even in the cameras settings you can raise the tonemap_scale I think it is called. Which just raises the overall brightness of the map / environment. This is like a WIP picture to me, get some extra lights on it and it could be a scene in no time. Keep at it Dvn.


Another whacky piggo post, you've always been good at putting a total mix of characters together and they just work together so well as if it's a cartoon. Nothing to pick up on here Piggyboy. Maybe give a hand at trying some scene builds tho? Like try and build character from an environment as well as you make build character in your poses. Cool
-

Good job @Ricsow, you got the bold
image0.jpg

-

Till next time!
Happy holidays!
For context, in my picture there‘s Donnie (the brown guy) who just got a job offering from a mysterious Gman like dude who whispers to him, the job is a dangerous trip and Donnie has to sign the contract with his blood via a scalpel. If he didn‘t sign it he‘d be left to die in a wasteland.
 
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steambored

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Ayo Idk how this was made but it's definately pretty cool! The thing sticking out the most for me are the shadows and outfit choice - specifically how the shaded areas of the outfit aren't totally taking away part of the picture which gives it a studio lighting / quality feel imo. The full design with the title and name etc is great too, with good choice of font and colouring it all fits together quite nicely. Maybe though; for some critiscm think more on your text and if you want it to be bunched and scrunched into a corner or maybe just shortening it's size so it can fit more in the middle of the purple area etc. Still, great work

i basically mixed 2 layers to create a cel-shaded effect since making cel-shaded lighting in sfm is impossible, and polished it up in photoshop so it actually looked good. everything else is added in photoshop, the banner was taken from an official banner so i couldn't change the text.
 
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