ShaVeK HaChaver 814
Proton
- Joined
- Nov 27, 2022
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Welp, time for one of those threads. Let's get started. Let's talk about the Combine problem.
The Current State of Civil Protection: A Critique
or, 'How I Learned Stop Roleplaying and Love S2K'
The Original Vision: An Uphill Battle
Staff has observed the 'bending of rules' by Rank Leadership to supply lower-ranked CiviPro with higher-ranked weapons and ammunition. Previously, faction leadership would have constituted this as vendor abuse. However, as the server grows more and more polarized, more hungry for minute victories in S2K combat, the prerogatives change, rules are slackened, incidents are observed but not reprimanded. Rules are waived and the faction adopts undocumented prerogatives for the sake of 'winning.' You scratch my back, I scratch yours, we both look the other way.
The choice of who headcops accept for Rank Leadership itself communicates effectively the presence of a mindset that has very much embraced the element of S2K over that of roleplay. The selection process, or lack of a process for some, communicates a degree of prioritization of a certain type of player that perpetuates this mindset we have set out to criticize.
In our introduction, we have singled out two instances of RL-exclusive PTs and the way they have operated. Both instances, without a shadow of a doubt, display an S2K-hungry, anti-roleplay mindset. If the bulk of IC faction leadership are geared towards interacting with refugee and resistance characters at the ends of hot barrels, how can the faction hope to facilitate roleplay with the other side? For them, the Combine faction is rarely interacted with outside of combat. For much of Rank Leadership, everything serves as a means to an end, that end being 'winning,' usually in the form of S2K. If something is not adjacent to that end, it is condemnable, no matter how much roleplay it may generate.
If these examples are not self-evident enough, the hostility one Rank Leader had received, being OOCly called a 'dirty little rat' by another, for something that did not meet that end, should be telling enough. The response from headcops? Lackluster at best, sympathetic to the perpetrator at worst.
The mindset that plagues Civil Protection threatens internal roleplay with its overemphasis on stringency characteristic of previous citybound iterations in tandem with victory in S2K becoming an end in and of itself, it threatens external roleplay by totally cauterizing the ability to do so, from the fear of the opposing faction to let their guard down around a faction perceived as hungry for S2K and from the championing of S2K by leadership IC and OOC.
The solution demands those citybound stringencies become one with the multiplicity. In other words, the point is to let them become an option amongst many, rather than the default. Once more, this is perhaps best categorized in RedMan's Custodials. The solution demands that nepotism is clamped down upon. The solution demands that Rank Leadership is diversified, as it now favors those whose strengths lie in S2K and stringency. The solution demands an outlet other than S2K for interfactional roleplay. One might say that this outlet is already attainable, but the fact of the matter is that it is not only discouraged from an IC perspective, but an OOC perspective by the actions of Civil Protection leadership. Once again, look no further than the 'dirty little rat' comment.
Making a change of this effect upon the server is not a top-down affair, it requires willingness on the part of the players to actively seek to cool S2K hunger, to work towards a healthier dynamic. This thread exists to facilitate such a change of course. It seeks to begin the discussion. Much of what I have laid forth here are my own musings, they exist as a foundation to be improved upon through discourse, not as the be-all-end-all of critiques. Having said as much, I now open the gates of discourse.
The Current State of Civil Protection: A Critique
or, 'How I Learned Stop Roleplaying and Love S2K'
After an exchange with @RedMan, we both came to the same conclusion: there's an issue with how Civil Protection, as a faction, operates. Moreso, there's an issue with mindset, that causes it to operate in such a way. Perhaps because, in seeking experienced leadership, we have inadvertently cornered ourselves into taking instruction from those whose views were shaped by past iterations, who have preconceived biases, who are inflexible in what they believe is most 'efficient,' what is most 'correct.' On any scale, any formation, organization, group, and so forth, will run into this issue. The Old Guard will always believe their method is most tried and true. From Army Generals stressing the vital necessity of cavalry as the age of tank warfare dawns upon them, to server directors who believe radically new takes on an exhausted format 'won't last a month,' there will always be a vocal group of seasoned veterans ready to shoot down those with diverging ideas.
The issue, then, as it stands with Civil Protection, is this concrete inflexibility, this 'municipal mindset' as it is referred to ICly. It is a point of view that exacerbates S2K-goblinery, that so forcefully polarizes two sides of the server that interfactional roleplay is nigh impossible. It is the point of view that, through OOC resentment, sabotages an IC ceasefire. It is the point of view that launches an abortive coup against the Security Council, one that refers to the O.S.C as 'CAB' time and time again, despite being told that their function is separate, that as an entity they are separate. Indeed, it is the mindset that harbors those preconceived biases towards the Civil Authority of previous iterations that condemned the Security Council in spite of their efforts to consistently aid Civil Protection as a faction. It is the point of view that clumps players together into an RL-exclusive PT, guns down a single poorly-armed rebel, and spams the chat with 'haha.' It is the point of view that prioritizes the Rank Leader, not for the development of his character, nor the strength of his roleplay, but his ability to follow orders, to execute them, and to dominate in S2K. It is the point of view that brings up logs from Metro to statistically analyze who's best at S2K. It is the point of view that assembles S2K compilations for the screenshot thread, for the rank-leader channel in Discord. It is the point of view of RLs who, once more, form into a nearly-exclusive PT save for one singular functionary only to be decimated in combat and to return flagged onto their OTA with an APC deployed. It is the point of view of a player who gleefully records a video of him spraying down unarmed citizen characters and pridefully posts it to the forums with little due regard for the roleplay of the other. Because this viewpoint, this mindset, does not prioritize roleplay at all. It is against roleplay, because those who espouse it, those who are now endowed leadership roles ICly by headcops, are the very same that only a few months ago expressed such confusion at the idea of a PT venturing into the wastes with a goal divorced from S2K, with a goal that had sought to engage in interfactional roleplay.
S2K-hunger is not exclusive to our faction, but to analyze the polarization on a server-wide scale would require its own separate, intricate study, which I am incapable of beyond conjecture. My experience is with Civil Protection, and so my criticism is oriented towards Civil Protection.
The issue, then, as it stands with Civil Protection, is this concrete inflexibility, this 'municipal mindset' as it is referred to ICly. It is a point of view that exacerbates S2K-goblinery, that so forcefully polarizes two sides of the server that interfactional roleplay is nigh impossible. It is the point of view that, through OOC resentment, sabotages an IC ceasefire. It is the point of view that launches an abortive coup against the Security Council, one that refers to the O.S.C as 'CAB' time and time again, despite being told that their function is separate, that as an entity they are separate. Indeed, it is the mindset that harbors those preconceived biases towards the Civil Authority of previous iterations that condemned the Security Council in spite of their efforts to consistently aid Civil Protection as a faction. It is the point of view that clumps players together into an RL-exclusive PT, guns down a single poorly-armed rebel, and spams the chat with 'haha.' It is the point of view that prioritizes the Rank Leader, not for the development of his character, nor the strength of his roleplay, but his ability to follow orders, to execute them, and to dominate in S2K. It is the point of view that brings up logs from Metro to statistically analyze who's best at S2K. It is the point of view that assembles S2K compilations for the screenshot thread, for the rank-leader channel in Discord. It is the point of view of RLs who, once more, form into a nearly-exclusive PT save for one singular functionary only to be decimated in combat and to return flagged onto their OTA with an APC deployed. It is the point of view of a player who gleefully records a video of him spraying down unarmed citizen characters and pridefully posts it to the forums with little due regard for the roleplay of the other. Because this viewpoint, this mindset, does not prioritize roleplay at all. It is against roleplay, because those who espouse it, those who are now endowed leadership roles ICly by headcops, are the very same that only a few months ago expressed such confusion at the idea of a PT venturing into the wastes with a goal divorced from S2K, with a goal that had sought to engage in interfactional roleplay.
S2K-hunger is not exclusive to our faction, but to analyze the polarization on a server-wide scale would require its own separate, intricate study, which I am incapable of beyond conjecture. My experience is with Civil Protection, and so my criticism is oriented towards Civil Protection.
The Original Vision: An Uphill Battle
Being one of the first to write 'lore' for this iteration, as well as one of the first to collaborate with Numbers, I had an idea for how Civil Protection would operate. That being, a faction defined by the desperation that we see in City Seventeen's siege, utilizing the tactics of a cornered dog. I envisioned Civil Protection a far cry from that of previous iterations, one made of the most brutally loyal and most brutally doomed. My precise vision, which has now been relegated to a document exclusively describing the various 'cults' that have cropped up in Civil Protection, was that of Excerpts from 'Modern Studies on Postoccupation Ultraloyalism'. Originally pinned to the roleplay documents section proper, the writing was to serve the function of being a guide for envisioning how one might roleplay Civil Protection, deprived of their defining duty, in the Post-Occupation.
Although the Garrison has seen a resurgence in cult-prominence, the issue that I find is that it is often such that cultism is the exception, not the rule, or, rather, ultraloyalism is the exception and not the rule. To elaborate, the base 'state' of Civil Protection during previous periods without heavy cultist presence was not so different than that of previous iterations' Civil Protection in an out-of-city event. The emphasis on still hovering adjacent to abiding by the rules, even without dispatch presence, is still ingrained. With this emphasis, too, comes the idea that Civil Protection must remain categorically hostile to the other faction. While I had spared much room in the way of Civil Protection being brutally antagonistic, a threat to be reckoned with for its unpredictability, I and those who stick to this vision, particularly players in the Order of the Bleeding Clamp and Merlin's Extinctionist, have been most willing to interact with rebels in ways beyond S2K. One might find some irony in those championing unlimited death for the 'sublunary Lambdan' being those who have strayed from purely hostile encounters with the enemy.
As for the garrison proper, the perpetuation of a mindset most common to previous iterations' Civil Protections, still imbued with a highly strict sense of how to operate, has in its stead left little opportunity for interfactional roleplay. Despite Dispatch being inactive, many still act as if it were. Is this the brutal loyalty I envisioned? Hardly. Brutal loyalty is not correlated here to the ability to unabashedly follow doctrinal procedures to a T, but to remain so ideologically dedicated to the concept of the Combine even in the wake of their defeat and humanity's liberation when one could easily shed their uniform and fall in line with the revolutionaries.
My prescription, then, is a total overhaul of culture. As the situation grows more desperate, so too do the justifications of remaining beside the Combine, people fall into cults, into ultraloyalism. This is what was originally expounded. The 'militarization' of Civil Protection is the exact opposite of what is warranted. Civil Protection should not grow to be more organized, should not rely more heavily on stringent protocol, but instead should slacken its requirements. The goal is to completely distance ourselves from a mindset that relies too heavily on the functionings of previous iterations that in turn limit what we can accomplish roleplay-wise, which serve only to improve our cohesion for the sake of S2K.
Many functionaries, Rank Leaders especially, in the words of Redman, 'are too focused on being a soldier than making a constructive impact on the garrison.' RedMan's Custodians serve as the prefect counterbalance to the Bleeding Clamp. His approach, which is still Ultraloyalist in character, fetishizes the operational dossier purposefully, whereas many others fall in line without reading in-between it. RedMan has made it his purpose to positively improve garrison morale, to conduct trainings, to straighten it out, and to come into conflict with those who would see it undone, all from a justifiable IC perspective. RedMan seeks to enliven internal roleplay, whereas many others make it their focus to engage externally in S2K. Both the Order, the Custodians, and the Extinctionist serve the purpose of enlivening 314's milieu. The Post-Occupation vision for Civil Protection is that of a multiplicity of radical loyalisms, different in their approach, united in their sanctification of the Combine or an aspect of it. The Post-Occupation vision is a vision that stresses the primacy of roleplay over S2K, both for our faction, and for our enemy.
Although the Garrison has seen a resurgence in cult-prominence, the issue that I find is that it is often such that cultism is the exception, not the rule, or, rather, ultraloyalism is the exception and not the rule. To elaborate, the base 'state' of Civil Protection during previous periods without heavy cultist presence was not so different than that of previous iterations' Civil Protection in an out-of-city event. The emphasis on still hovering adjacent to abiding by the rules, even without dispatch presence, is still ingrained. With this emphasis, too, comes the idea that Civil Protection must remain categorically hostile to the other faction. While I had spared much room in the way of Civil Protection being brutally antagonistic, a threat to be reckoned with for its unpredictability, I and those who stick to this vision, particularly players in the Order of the Bleeding Clamp and Merlin's Extinctionist, have been most willing to interact with rebels in ways beyond S2K. One might find some irony in those championing unlimited death for the 'sublunary Lambdan' being those who have strayed from purely hostile encounters with the enemy.
As for the garrison proper, the perpetuation of a mindset most common to previous iterations' Civil Protections, still imbued with a highly strict sense of how to operate, has in its stead left little opportunity for interfactional roleplay. Despite Dispatch being inactive, many still act as if it were. Is this the brutal loyalty I envisioned? Hardly. Brutal loyalty is not correlated here to the ability to unabashedly follow doctrinal procedures to a T, but to remain so ideologically dedicated to the concept of the Combine even in the wake of their defeat and humanity's liberation when one could easily shed their uniform and fall in line with the revolutionaries.
My prescription, then, is a total overhaul of culture. As the situation grows more desperate, so too do the justifications of remaining beside the Combine, people fall into cults, into ultraloyalism. This is what was originally expounded. The 'militarization' of Civil Protection is the exact opposite of what is warranted. Civil Protection should not grow to be more organized, should not rely more heavily on stringent protocol, but instead should slacken its requirements. The goal is to completely distance ourselves from a mindset that relies too heavily on the functionings of previous iterations that in turn limit what we can accomplish roleplay-wise, which serve only to improve our cohesion for the sake of S2K.
Many functionaries, Rank Leaders especially, in the words of Redman, 'are too focused on being a soldier than making a constructive impact on the garrison.' RedMan's Custodians serve as the prefect counterbalance to the Bleeding Clamp. His approach, which is still Ultraloyalist in character, fetishizes the operational dossier purposefully, whereas many others fall in line without reading in-between it. RedMan has made it his purpose to positively improve garrison morale, to conduct trainings, to straighten it out, and to come into conflict with those who would see it undone, all from a justifiable IC perspective. RedMan seeks to enliven internal roleplay, whereas many others make it their focus to engage externally in S2K. Both the Order, the Custodians, and the Extinctionist serve the purpose of enlivening 314's milieu. The Post-Occupation vision for Civil Protection is that of a multiplicity of radical loyalisms, different in their approach, united in their sanctification of the Combine or an aspect of it. The Post-Occupation vision is a vision that stresses the primacy of roleplay over S2K, both for our faction, and for our enemy.
The Security Council: Failed, Not Failure
"It didn't fail in my opinion, others failed it." So I have been told when the question of Geneva's Security Council had arisen. Although the tense quasi-rivalry between the O.S.C and Civil Protection was a much welcomed area of conflict, which served to add another layer to the Geneva plotline, one cannot but stop and question the OOC side of the conflict.
My experience at the helm of O.S.C leadership both in-character and out-of-character has given me the unique opportunity to dissect my first proper encounter with this mindset we discuss. When attempting to address concerns that emerged from Civil Protection, particularly Rank Leadership, I was met firstly with one constant: addressing O.S.C as CAB, despite the clear differentiation drawn up in Geneva's prologue thread, as well as my OOC reminders. Much of the OOC enmity, that in turn shook IC relations to a degree, stemmed from an entrenched idea of some Nebulous Old Guard roleplayers that this faction would serve, in their opinion, the role CAB took in previous iterations: that it would only hamper an otherwise effective faction. Without much provocation, certain players within Civil Protection took an unabashedly hostile stance OOCly and ICly towards the O.S.C. The faction was not given a chance to supplement the garrison, as was originally intended, and for the remainder of the map, fulfilled the prophecy of hampering Civil Protection, not by its own design, but by those within the garrison that had sought to antagonize it. Their biases were confirmed, if only because they drove the faction into a corner to where the only way it could reasonably operate was by acting in a way that resulted in those confirmed biases.
Some would go as far to claim, as if having been present in the Valve writers' room, that the Combine would never initiate a ceasefire, would never cross the aisle to seek a (self-serving) armistice as it licked its wounds. This idea of an iron-willed, overpowering, monolithic Combine so common to portrayals of the Clockwork era, which has continued to stick with some individuals, actively limits storytelling potentiality. This conception contributes directly as justification for polarizing the two enemy factions to such a degree that the only exchange between them can end in a shootout. There isn't a day where some conflict passes between both factions that someone will question in a sort-of snarky manner as to why the rebels were allowed to do this or that, in such a way that implies the Combine would simply curbstomp them if it happened realistically. The end of Geneva received complaints for having been railroaded. It was. However, those most vocal and critical of Geneva's ending from the Combine side, happened to be those who most demanded the Combine's strength railroad Rebel defeat when contesting regulations meant to keep the Combine from blindly overpowering their enemy.
My experience at the helm of O.S.C leadership both in-character and out-of-character has given me the unique opportunity to dissect my first proper encounter with this mindset we discuss. When attempting to address concerns that emerged from Civil Protection, particularly Rank Leadership, I was met firstly with one constant: addressing O.S.C as CAB, despite the clear differentiation drawn up in Geneva's prologue thread, as well as my OOC reminders. Much of the OOC enmity, that in turn shook IC relations to a degree, stemmed from an entrenched idea of some Nebulous Old Guard roleplayers that this faction would serve, in their opinion, the role CAB took in previous iterations: that it would only hamper an otherwise effective faction. Without much provocation, certain players within Civil Protection took an unabashedly hostile stance OOCly and ICly towards the O.S.C. The faction was not given a chance to supplement the garrison, as was originally intended, and for the remainder of the map, fulfilled the prophecy of hampering Civil Protection, not by its own design, but by those within the garrison that had sought to antagonize it. Their biases were confirmed, if only because they drove the faction into a corner to where the only way it could reasonably operate was by acting in a way that resulted in those confirmed biases.
Some would go as far to claim, as if having been present in the Valve writers' room, that the Combine would never initiate a ceasefire, would never cross the aisle to seek a (self-serving) armistice as it licked its wounds. This idea of an iron-willed, overpowering, monolithic Combine so common to portrayals of the Clockwork era, which has continued to stick with some individuals, actively limits storytelling potentiality. This conception contributes directly as justification for polarizing the two enemy factions to such a degree that the only exchange between them can end in a shootout. There isn't a day where some conflict passes between both factions that someone will question in a sort-of snarky manner as to why the rebels were allowed to do this or that, in such a way that implies the Combine would simply curbstomp them if it happened realistically. The end of Geneva received complaints for having been railroaded. It was. However, those most vocal and critical of Geneva's ending from the Combine side, happened to be those who most demanded the Combine's strength railroad Rebel defeat when contesting regulations meant to keep the Combine from blindly overpowering their enemy.
Rank Leadership: An Exercise in Nepotism
Staff has observed the 'bending of rules' by Rank Leadership to supply lower-ranked CiviPro with higher-ranked weapons and ammunition. Previously, faction leadership would have constituted this as vendor abuse. However, as the server grows more and more polarized, more hungry for minute victories in S2K combat, the prerogatives change, rules are slackened, incidents are observed but not reprimanded. Rules are waived and the faction adopts undocumented prerogatives for the sake of 'winning.' You scratch my back, I scratch yours, we both look the other way.
The choice of who headcops accept for Rank Leadership itself communicates effectively the presence of a mindset that has very much embraced the element of S2K over that of roleplay. The selection process, or lack of a process for some, communicates a degree of prioritization of a certain type of player that perpetuates this mindset we have set out to criticize.
In our introduction, we have singled out two instances of RL-exclusive PTs and the way they have operated. Both instances, without a shadow of a doubt, display an S2K-hungry, anti-roleplay mindset. If the bulk of IC faction leadership are geared towards interacting with refugee and resistance characters at the ends of hot barrels, how can the faction hope to facilitate roleplay with the other side? For them, the Combine faction is rarely interacted with outside of combat. For much of Rank Leadership, everything serves as a means to an end, that end being 'winning,' usually in the form of S2K. If something is not adjacent to that end, it is condemnable, no matter how much roleplay it may generate.
If these examples are not self-evident enough, the hostility one Rank Leader had received, being OOCly called a 'dirty little rat' by another, for something that did not meet that end, should be telling enough. The response from headcops? Lackluster at best, sympathetic to the perpetrator at worst.
Conclusion: Excising Overcompetition, Roleplay Above Victory
The greatest threat to this iteration is not a stale map, it's unchained competition, an overreliance on S2K. Roleplay has been put on the backseat. PassiveRP, to some, is intolerable. Much emphasis has been put on 'winning' shootouts, an external thing, which is, due to this poor mindset, the only external (read: interfactional) action that can be mustered. Even then, some express hesitation to attempt to bridge the gap in fear of being shot, as if dying still holds as much leverage when previous iterations would have met you with PK instead of NLR.
The mindset that plagues Civil Protection threatens internal roleplay with its overemphasis on stringency characteristic of previous citybound iterations in tandem with victory in S2K becoming an end in and of itself, it threatens external roleplay by totally cauterizing the ability to do so, from the fear of the opposing faction to let their guard down around a faction perceived as hungry for S2K and from the championing of S2K by leadership IC and OOC.
The solution demands those citybound stringencies become one with the multiplicity. In other words, the point is to let them become an option amongst many, rather than the default. Once more, this is perhaps best categorized in RedMan's Custodials. The solution demands that nepotism is clamped down upon. The solution demands that Rank Leadership is diversified, as it now favors those whose strengths lie in S2K and stringency. The solution demands an outlet other than S2K for interfactional roleplay. One might say that this outlet is already attainable, but the fact of the matter is that it is not only discouraged from an IC perspective, but an OOC perspective by the actions of Civil Protection leadership. Once again, look no further than the 'dirty little rat' comment.
Making a change of this effect upon the server is not a top-down affair, it requires willingness on the part of the players to actively seek to cool S2K hunger, to work towards a healthier dynamic. This thread exists to facilitate such a change of course. It seeks to begin the discussion. Much of what I have laid forth here are my own musings, they exist as a foundation to be improved upon through discourse, not as the be-all-end-all of critiques. Having said as much, I now open the gates of discourse.
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