Serious [Unofficial Feedback Thread] Trouble in Shanty Town

Subeh

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assuming the resistance takes the ball in their court and actually does something with it instead of refusing to adapt.
i really hope they do

theres been part of me that (and i dont say this to sound like an egotistical cunt i dont mean it like that) has wanted to try making my own group to see what i could do, cus i managed to run trident quite well and i had a good base of delegation so it wasnt just me yakno

the only reason i havent is because my main char wouldnt suit it AT ALL and if i made a new one/changed my current it'd be so blatantly forced

i hope the other leaders can start to reign people in, but at the same time all the infighting and failure on our part is also good dev so i wont complain too much
 
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Numbers

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TBH man, its your server now.

There's genuinely no reason you couldn't give it a serious test run.
Yeah but all nebulous players begin their /me with "wins the fight by _____"

I would need some serious ground rules first and such a massive mentality change + big staff decision
 
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Subeh

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Yeah but all nebulous players begin their /me with "wins the fight by _____"

I would need some serious ground rules first and such a massive mentality change + big staff decision
its not impossible. do it progressively.

start by encouraging/enforcing events to use s2rp and aim it at smaller groups (no more than 3-4 on either side), and then progressively get bigger and bigger

if you start by forcing large groups of people to do it then ur gonna flop quick
 
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Rabid

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Yeah but all nebulous players begin their /me with "wins the fight by _____"

I would need some serious ground rules first and such a massive mentality change + big staff decision

You would, but its possible to try at least. The setting is already one where its less about dying in shootouts, so there's a much better foundation than ever before.

I think it'd be worth a trial run - maybe have it so S2K isn't gone, but S2RP can be tried too.

Its been done in events - look at Toride, for example, or the C8 riots. That's the energy you need to channel.
 
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OneClassyBanana

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but at the same time all the infighting and failure on our part is also good dev so i wont complain too much
Of course, that’s also predicated on nebuloids not taking punishment or consequences for IC failures as an OOC slight or persecution.

I’ve seen people be brilliant about it so far, mostly, in the wake of Shanty going up, but it’s also not without precedent that what may begin as IC friction between two groups or leaders may end up being seen as an OOC dispute, and all the perceived imbalances that inevitably come with that mindset when trying to resolve it as an OOC issue.

Instead of, y’know. Role-playing. Storytelling. Handling it in the medium.

So far, to reiterate, I’m optimistic with how people have taken it so far. Especially whoever plays Jacob. But also wary because hahahaaaaaa fuck things used to get caustic.
 

Maytree

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Here's my side of the story.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The bombing was supposed to happen 2 hours earlier, just after the vortigaunts and the rest have cleared the Xen Trees from the area. Qhunnata, my Vortigaunt, was reluctant to have two Hyper Rockets detonate onto the signal tower. OOC second guessing popped out in LOOC chat, concerned if the staff have authed us to bomb the place. I PMed Freespy about it, and told me to hold off from the action until Walrus comes back online, and later Ovxy did the same thing. The party to detonate the rockets quickly moved to other places when all of us decided to wait. 1 or more hours later, Walrus came up online. He gave the me go-ahead and that the radio tower is practically free for everybody.

My Vortigaunt was already carrying one of the rockets with him. As they tried to gather people into the Shanty Town to resume the destruction procees, we were ICly stopped by people living there inside the entrance, chilling about. The 1st platoon and the others were actually fine with sacrificing Shanty Town. but the newly formed residents protested, arguing for alternative methods despite what was agreed upon a day back (Like targeting the nodes, cutting the cords, messing with the controls, etc). But entirely, the reason why 7 residents wanted to get Shanty Town to be the rebels' main base, because the Bunker will die from suffocation if a smoke disaster happens again.

Qhunnata tried to reason with the crowd, explaining full details as of why those alternative routes will not work, only leaving the highly explosive rockets the only valuable option. My character also explained that the few rebels' choice of home is not smart, considering it houses a Combine Signal Tower (which they are after for), and that the residents will die if the Combine happens to go seek out the tower's terminal, and valuable resources with it. The CPs swiftly came in and raided the place, my Vortigaunt swiftly tried to get to the signal tower's terminal to have the rocket planted, but they were halfway stopped when a CP shot them down. My character later tried to get back to the rocket in the NLR (before the 15-minute rule was taking effect), but they were pinned down by both turrets and snipers, and later slaughtered by the CPs, along with two fellow fighters.

We were delayed OOCly for Walrus's response, then later ICly by the mob of independent resistance fighters who wanted to pack shop to Shanty Down despite several warnings and discussed concluded plannings. It was a shitshow.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here's my conclusion. Realistically, without the futile waiting by two the staff members and the players for Walrus's response, we would have already nuked the signal tower before the Combine got there. I personally don't think the staff are biased to the Combine or are purposefully delaying the rebels from bombing Shanty Town (or at least from my observations).

I'm gonna be staying neutral for the time being so I could collect my thoughts on the matter. I hope this info helps for all of you.
 
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Simman102

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We were delayed OOCly for Walrus's response
and we were delayed for a whole day yesterday when we finished fixing the nodes because rebels didn't feel like intervening (and had massRDM issues ig)
¯\_(ツ)_/¯
 

Komchan

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its not impossible. do it progressively.

start by encouraging/enforcing events to use s2rp and aim it at smaller groups (no more than 3-4 on either side), and then progressively get bigger and bigger

if you start by forcing large groups of people to do it then ur gonna flop quick
Personally, S2Rp should be kept to events, though it tends to run in the issue of 'one side guaranteed winning'.

You don't get the kinda, 'surprise victories' that might occur in fast-pased S2K. Honestly I think a mix of occasional S2M could work but that would have to kinda, be varied.
 

Gravy

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Whole event was cool.
It was all played driven and that's what made it for me. The bickering between Qhunn' and Jacob was the downfall, everyone had their guards down and it lead to some really cool stuff.

I didn't listen to the NLR Timer, there was event text saying we were running out of time so I went back in to have fun instead of sitting in spawn. Kinda figured in the moment the timer was null given we were being told through event text we were on a time limit. Red and I did some cool flanks and managed to hop the walls into the compound and we cleared the few remaining cops within the walls which was sweet.

My only issue came from the second wave of Union fellas. Why'd they come back? The objective was done, didn't see the point in OTA walking in. I was hiding in a shack watching, all they really did was stand on the roof tops for a bit. The bitter sweet victory of clearing the remaining cops despite having lost the initial push was dampened by OTA imo. Also, why can't civvies use the emplacement gun? I killed the cop in tower and was gonna use the turret on OTA as they pushed over the hill but I couldn't shoot the thing.
 
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Mic15000

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My personal experience is that s2rp with a large amount of people results in a huge clusterfuck, unless the server has addons that help in understanding who is talking to who.

Ways I’ve seen it done is d&d style rolling systems but even that would need a lot of work and relies mostly on chance.

I prefer s2rp in with less than 10 people, but more than 10 and s2k is my go to usually
 

Simman102

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in this thread:
when a CP shot them down. My character later tried to get back to the rocket in the NLR (before the 15-minute rule was taking effect)
I didn't listen to the NLR Timer, there was event text saying we were running out of time so I went back in to have fun instead of sitting in spawn
rebels straight up admit they ignore the rules
wtf
 

Mute

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got on earlier what im assuming was mid event (?) cause i logged out in shanty town last night since the cave was destroyed and it was the new supposed base or at least where everyone was at

was standing around holding my crowbar and got instantly shot while waiting for an admin, i clearly wasnt a threat to the CPs and didnt have time to explain what was going on (nor any real way to since global ooc is disabled)

exited the spawn and got immediatley attacked by a manhack and almost died before finally getting help

once i got my crowbar back the admin told me he'll give me my ump after the event for some reason? (Im guessing thats why i was shot i didnt even know i had it equipped)

TPd me back to the house next to the wooden bridge and i immediatley got attacked by another manhack, just told him to give me the ump and i logged off cause i couldnt be fucked to deal with it

i know nobody is really at fault but after that i just dont have any real motivation to do shit at least today, staff wait times have also been abysmal since the beginning of the server for me with not being able to get any sort of response 7/10 times unless you spam /help
 

Gravy

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in this thread:


rebels straight up admit they ignore the rules
wtf
I admitted I was confused simman. We have event text saying "HURRY UP YOURE LOSING", are we supposed to hurry up or wait?
 

Maytree

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After reading all of this; I honestly believe alot of the issues here stimmed from a lack of communication (OOCly, which later spawned IC miscommunications).

I do have to admit, the 15-minute NLR wait time was a little shitty, especially that we could not use the mounted gun (despite canonically accessible through anyone who picks it up).

Tbh, if the rebels hadn't been put to waiting by the staff, despite Walrus's already addressed allowance, we would have taken out the signal tower already and rebuilt Shanty Town.
 
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STUCK IN A CAKE

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I was the cop that brought in the emplacement, slapped it down.

I was trying to be fair with it - I didn't want to S2K with it, just laid down suppressing fire, taking short breaks in-between for 'overheating'

Cops made the bad mistake of leaving the town (And Leaving me alone), which rebels exploited by killing me, it's a damn shame you rebels couldn't use the emplacement against OTA.

I had fun, NLR Timers for events are a little iffy especially since they were on a time limit

Combine Response and escalation should really be toned down a notch.

all in all, I had fun. Got to use equipment I rarely use. Vortigaunts barely missing my head by 1 meter like 3 times in a row and got shot in the back.
 
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Andrew

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All you had to do was watch the river valley, cj
Yeah but all nebulous players begin their /me with "wins the fight by _____"

I would need some serious ground rules first and such a massive mentality change + big staff decision
Remember how you said that this server can allow people to still have good rp at 20-30 players? There u go for ur test run
 

Gravy

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I was the cop that brought in the emplacement, slapped it down.

I was trying to be fair with it - I didn't want to S2K with it, just laid down suppressing fire, taking short breaks in-between for 'overheating'

Cops made the bad mistake of leaving the town (And Leaving me alone), which rebels exploited by killing me, it's a damn shame you rebels couldn't use the emplacement against OTA.

I had fun, NLR Timers for events are a little iffy especially since they were on a time limit

Combine Response and escalation should really be toned down a notch.

all in all, I had fun. Got to use equipment I rarely use. Vortigaunts barely missing my head by 1 meter like 3 times in a row and got shot in the back.
Our two second stare at eachother before I sprayed you down was quite funny
 
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Pyromaniac

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My only issue came from the second wave of Union fellas. Why'd they come back? The objective was done, didn't see the point in OTA walking in. I was hiding in a shack watching, all they really did was stand on the roof tops for a bit. The bitter sweet victory of clearing the remaining cops despite having lost the initial push was dampened by OTA imo. Also, why can't civvies use the emplacement gun? I killed the cop in tower and was gonna use the turret on OTA as they pushed over the hill but I couldn't shoot the thing.
On this, we returned with only units who had either ended their NLR timer (15 minutes since their death, so effectively only the ones who died early) and some who stayed back.

There were 2 or so survivors in the base, with unknown rebel count close-by our arrival was meant to either supress or escort the units present out. When we arrived we didn't get engaged or see rebels so decided to clean house, ensure we left nothing unfinished and went back to base.
At any moment, the max units in the field should've been ten or so. Perhaps only fluctuating slightly above to perhaps 11 or 12 with the reinforcements at the end (Didn't get a full count due to some people forgetting to disengage the PT when they died). Though those reinforcements seemingly had no effect so while it is a reminder to count, they shouldn't have influenced the outcome much if at all.

(This is referring to final reinforcement wave ofc, after it was transmitted)
 
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