The main concept of the event back when
@Dallas and I were creating it was to provide wartime scenario where
PLAYERS COULD DETERMINE THE OUTCOME OF THE EVENT AND SHAPE THE LORE (hint for future event organizers) with more to it than Rebeldos vs. Coperinos where players would interact with each other both aggressively and non-aggressively, but dependent on individual and not their faction IE: there were many situations when rebels and CPs both caught in the same bad situation with a civil war between Red Eurasia and White, cps and rebels made contact with eachother, decided not to fight, and stayed together during the battles. Because the dispatch system in the city had long been disabled and Civil Protections assignment was simply to survive until reinforcements arrived to quell fighting between the two armies they could like
@dee pixel said smoke, have conversations, hang around with their masks off and act more like human beings which people liked.
The event was separated into two halves, the first one was urban warfare oriented where players were given open or at least much easier access to weapons and armament, players who demonstrated responsibility and ability to not mass RDM were allowed to keep these weapons which stimulated a very dry economy at the time. The first half was all about factions meeting each other both in battle and as survivors in the city. Since players could decide what they wanted to a neutral safe zone was established in a bus station where people traded supplies and gave medical treatment to those hurt in fighting. The outside area was chaos but we didn't allow RDM, fighting was faction based to civilians could abstain from fighting and passive if they wanted to. All deaths except ridiculous shit like base attacks and a single dude engaging a squad of commandos were NLR so people would be encouraged to actually take part in the event instead of hiding indoors. Eventually Overwatch and the remnants of the Union forces in the city captured and disarmed the players, bringing them into the temporary city prison camp style fortified block.
This started the second half which involved more passive roleplay, because this city was completely controlled by radical loyalists and overwatch forces Loyalist roleplay was heavily encouraged and led to loyalists having most of the power in the city, eventually shit went down and fighting came to the city which culminated in the "ultimate decision" in which we allowed the players to make the final choice as to whether or not to disable a singularity device in the city. We presented them with the opportunity to A. Disable the device and prevent the city from being destroyed but causing the continuation of the Eurasian war and allowing the Union to retake it or B. allow it to be detonated and wipe the city off the map killing thousands of soldiers but saving citizens from being re-integrated into the union and prevent the union from using the city again which would cripple it worse industrially. The players decided to choose option B and Moscow was obliterated which we implemented into the server by spawning less defenses such as cameras and barriers near and around D4. I hold that the reason so many people liked the event is because
@Dallas and I were given complete freedom with it and not inhibited by admins who wanted a traditional rebel vs. union styled event.