I've withheld from voting, since I can't guarantee my attendance. WW3RP's always kind of sat weird with me. It's always had this intrinsic friction between text-based roleplay and deathmatch S2K - even moreso than HL2RP - with the amount of OOC hostility that I remember hearing about. Maybe an event-based server would work better, but that brings the question of whether combat will be S2K, or S2RP.it'd be cool if everyone reading the thread could vote so I can get a feeling for what kind of audience I'm working with
if you were around for the last months of stasiland you experienced iti havent actually done any real ww3rp
Okay so here's basically what I feel like doing, mind you this is entirely my personal interest right now:
I want to combine elements of 3 and 4 together. I want to keep the 'old cold war' and stasiland lore as the foundation, mainly because it's the ww3rp legacy and was entirely player-influenced. But I want to move it ahead towards a new era, I'm still working out the exact details but I want to break away from the endless war for europe stalemate and make a bit of a leap forwards, say a decade or so.
They way I've got it figured would also give us the necessary foundations for a 'war in North America' campaign, which is something I just really feel like doing. I feel like we should also come up with ways to allow the citizenry to be fully neutral or pro-either side if they so wish. So no 'natural' alliances. Perhaps a population breaking away from their government or trying to end the war themselves or whatever.
Gameplay wise, I feel like we should experiment with two factions each having a distinct approach. Whether that is 'one RP focus, one action focus' remains to be seen, hopefully based on player discussion in this thread. But I don't want to 'clone' factions again. I personally would like a main server, open to all. At the very least for as long as it remains interesting to people. I still really want to do some of the events mentioned in 'Task Force Europa', but those can easily be adjusted / be flashback events on weekend or w/e.
I'm currently working on revising the entire content to cut down in size but also swap out some unused or outdated stuff with new material. I've got a map already completely set up for 'regular' gameplay. I've also put in some hours on revising the factions, especially the PACT side and how it would evolve in the lore.
Didn't expect to see my point proven so soon.It's always had this intrinsic friction between text-based roleplay and deathmatch S2K - even moreso than HL2RP - with the amount of OOC hostility that I remember hearing about.
Uncertainty on how you'll enforce this aside, I feel Northgate is right it will eventually boil down to toxicity, as well as in my opinion giving strong favour to Pact by getting people who near exclusively express interest in gunplay and will (probably) have more opportunities to practice it.Gameplay wise, I feel like we should experiment with two factions each having a distinct approach. Whether that is 'one RP focus, one action focus' remains to be seen, hopefully based on player discussion in this thread. But I don't want to 'clone' factions again.
Could set the remaining US government as being very authoritarian prior to the invasion, with heavy rationing, hugely lacking humanitarian help, martial law justice (executions) for medium infractions. Enough for the people who are interested in going neutral / pro-PACT to have justification for it.They way I've got it figured would also give us the necessary foundations for a 'war in North America' campaign, which is something I just really feel like doing. I feel like we should also come up with ways to allow the citizenry to be fully neutral or pro-either side if they so wish. So no 'natural' alliances. Perhaps a population breaking away from their government or trying to end the war themselves or whatever.
This aswell, another reason I was kind of against the North American setting. Beyond the fact it'd be more urban enclosed environments instead of the more open areas I've seen in video which I don't think would be good from the combat perspective but thats ultimately an opinion.Could set the remaining US government as being very authoritarian prior to the invasion, with heavy rationing, hugely lacking humanitarian help, martial law justice (executions) for medium infractions. Enough for the people who are interested in going neutral / pro-PACT to have justification for it.
Even in that regard I prefer a more open combat area with towns and military bases dotted around. Something more like Battlefield than Call Of Duty. The setting of New York isn't exactly an open combat area.Right now it was mainly the discussion if said campaign would be cool, which I think it is.
Urban fighting works just as well, look at Sarajevo or Grozny.The setting of New York isn't exactly an open combat area.