what did i do
anyway the depth of field is really nice but it doesn't transition well among the railing atop the stone wall. the sharpening of the skeletonman is surprisingly nice—i'm not a big fan of sharpening but it works here thanks to the stone texture. also the stone wall on the right side of skeletonman is sharp and clear but the left side is subject to "depth"... it doesn't work very well. there needs to be a smooth transition. the trees in the top right corner are of least concern, but i feel that they could have been a little blurred.
you gotta gets arounds in gmod to make perfect things. gmod is really picky.
also there is a bit of tension involving alignments, specifically rule of thirds; there's no focal point on the wings because they are bland and the statue is smack in the center, yet the background has depth. when you have depth, it's risky to put focal asymmetrical object in the center.