E: The guys in discord are doing something else in another session and my microphone wasn't being recorded by shadowplay. Something I have to fix.
Something I'd say only happens in star citizen:
Context: Joined a server to do bounty hunting, found two player bounties available and I picked one. This guy knew he was being followed which meant someone else was after him. My loadout was an customized light fighter (The Gladius, purchased in-game) as I was expecting air to air combat.
I at the time was also experiencing a bug where if I take out a weapon into my hands, I cannot stow it anymore and usually have to lose the weapon if I wanted to get rid of it. I do appear to be among the very few experiencing this if there are others at all.
I decided to land out about one km out due to the fact he was at a compound and due to the fact that turrets have gotten a good bit stronger in this patch I didn't want to risk getting blown out of the sky if the turrets were still operational.
Someone else was in the area which after the fact I assume was trying to kill me (for either revenge or to get a kill counting to the event)
Also, bounty hunting currently is mostly in favour of the bounty hunter if the bounty is in any zone monitored by an active comm array (comm arrays can be disabled by players and re-enabled). This is because in these zones the bounty will have a marker directly on his position visible on the hud. CIG has stated that they intend to improve on the system in the future.
Timestamps:
Approaching LZ - 00:00 to 00:35
Approaching compound: 00:35 to 3:10
Getting the kill and taking his weapon: 3:10 to 4:42
Going back to my ship (someone else in the area): 4:42 to 8:21
Getting into my ship/clearing the area: 8:21 to 9:26
Leaving: 9:26 to end.