ENTROPY : ZERO 2

Ond

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Honestly? Dragging Wilson along is something you should do on your first playthrough


because you realize what a fucking hassle it is, and how it ruins the flow of gameplay to do it otherwise and won't be bothered to

i don't think he has enough dialogue to justify it, in my opinion - although what he does say is cool, its just not enough


also the protagonist (antagonist, lol) is a little too "i'm a hardcore dude who dont care about NOTHING" for my taste, could've definitely been toned down and had the same delivery

also filling your game with references to pop culture in voice lines takes you out of the immersion, although the gameplay was really cool
 
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Rabid

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also the protagonist (antagonist, lol) is a little too "i'm a hardcore dude who dont care about NOTHING" for my taste, could've definitely been toned down and had the same delivery

Personally I think that's part of the charm for me, but I respect the fact people will either like it or they won't. I got a laugh out of it more often than not, same with the pop culture references.

Wilson I agree with too but there's only a few times in the game I felt frustrated and 99% of the time that came from doors. The rest of it I didn't really have a problem with scooping him up and just bringing him with, but again that's mostly because I was invested at the time; I wouldn't do it again after that point.
 
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Ond

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Personally I think that's part of the charm for me, but I respect the fact people will either like it or they won't. I got a laugh out of it more often than not, same with the pop culture references.

Wilson I agree with too but there's only a few times in the game I felt frustrated and 99% of the time that came from doors. The rest of it I didn't really have a problem with scooping him up and just bringing him with, but again that's mostly because I was invested at the time; I wouldn't do it again after that point.
i feel combat was interrupted by either having to bring him along during fighting gradually, which is extremely tedious

or by leaving him at the start of a section, and then backtracking all the way once you've cleared out all enemies and explored what you wanted to - the APC section is particularly terrible for this
 

Rabid

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i feel combat was interrupted by either having to bring him along during fighting gradually, which is extremely tedious

or by leaving him at the start of a section, and then backtracking all the way once you've cleared out all enemies and explored what you wanted to - the APC section is particularly terrible for this

Yeah I'll big agree with that, especially in the last chapter. The levels where you looped back around where fine, or could use the transporter, but having to drop him every 10 feet to clear out SLAM mines or manhacks did my tits in by the end lol

The APC didn't frustrate me too much but there were points where it definately took the piss and I just started bringing him with me wherever I could.

Still overall the gameplay felt really satisfying - honestly I haven't felt that satisfied using HL2 weapons since the original mod. Felt like they did the right sort of damage without being too cheap in return (vs the 1st mod, where you died in like two shots even on normal).
 
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it def felt like my "tactical options" were severely reduced in gameplay while carrying wilson

i could make some attempt to sneak into a room, i could blow my way into it, i could open with a xen grenade or i could send a squad forward while i found a flanking route

or i just carry around this talking robot and the enemies will always shoot me first before i have a chance to drop him and shoot back

were it not for the APC carry mechanic (and those levels covering a significant portion of the game) wilson wouldve been a major turn off

i thought it was worth it overall though, especially in the payoff you get from it at the end (both emotionally & the actual circumstances it leads to)
 
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FreeSpy

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my solution - leave wilson for a minute and double back after each engagement
 

Nov

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51f78c2596506bd6249a61c3444c8f41.png


hated carrying him

missed him at the end
I carried both the secretary and Wilson along until I got to the APC bit.
Needless to say, I had to drop Wilson cause there was only one mount :(
also on god Arbeit 2#'s redfields caused me to lose Wilson 2 times in which I needed to reload my save.
 

Nov

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Aside from the glaring overuse of popculture references and other memes, I honestly liked Entropy Zero 2.

What I really loved about Entropy Zero 2 in particular is the combat flow compared to 1.
In essence, what I greatly disliked about ez1 is the fact that combat was so massively discouraged which made some segments utterly unbearable to play where you were forced to fight if you lost a lot of hp in a previous area.
What ez2 changed about this for me personally is that it did allow for much more breathing space if you took a hit or two, still allowing you to pass through areas without fearing that you might need to revert a save or worse. Both Wilson and the special grenades helped greatly with that.

I also have a love-hate relationship with the squad dynamics.
On one side they are incredibly useful as a fallback if you tanked a little too much, on the other hand it can become overbearing when you suddenly have them block hallways or worse. (Looking at Arbeit #1 in particular.) What did ruin it for me much more is the fact that they didn't hesistate to throw grenades while I was in close proximity. It made some encounters incredibly tedious.

The one thing outside of all that, that did bother me however was that announcer guy from the facilities and the radios.
Why does he remind me of some voice actor in hunt down the freeman so much?

In any case, this point might be controversial but I really liked carrying Wilson around, and if I had the chance to carry along more turrets I would've done so.
 
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I really liked carrying Wilson around, and if I had the chance to carry along more turrets I would've done so.

madman

also secretary second best character after wilson


did anyone catch the bit with the two turrets "dating" while using a companion cube as their table? bad cop just looks at it and goes "UHHHHHH"
 
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ovxy

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Just finished my second run, scored some achievements and did the bad ending (somehow managed to miss the "Get to the LZ with 4 soldiers" achievement from the Ashes chapter.

It was kinda sad seeing 3650 losing all his personality and memories with pretty much just a snap of the finger. He turned from this cool and quirky elite, to just another combine elite. Didn't go past the credits, so idk if the ez3 teaser happens, but I think it's safe to assume it doesn't, or maybe happens differently. Overall bad ending sucks.
 
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Just finished my second run, scored some achievements and did the bad ending (somehow managed to miss the "Get to the LZ with 4 soldiers" achievement from the Ashes chapter.

It was kinda sad seeing 3650 losing all his personality and memories with pretty much just a snap of the finger. He turned from this cool and quirky elite, to just another combine elite. Didn't go past the credits, so idk if the ez3 teaser happens, but I think it's safe to assume it doesn't, or maybe happens differently. Overall bad ending sucks.

past the credits you get a different ending for that one

i'll mark it in spoilers just in case you want to go see for yourself

you become the 'master unit' in charge of securing the borealis, you're shown a sight of the ship captured with combine walls/claws strapped around it and a large posse of troopers/synths you busy yourself with coordinating

then you get raided by rebels and die to D.O.G, a couple vorts and a certain scientist utilizing the gravity gun

its honestly pretty awesome
 
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MaelRadecs

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better than the first game?

i haven't played it yet but i did a few runs of the first one a long while back and only played the demo of 2, was also wondering how often the squad mechanics come into play and if they stay useful throughout the game, really loved the classic rainbow six/republic commando feeling i got from that
 

Nov

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better than the first game?

i haven't played it yet but i did a few runs of the first one a long while back and only played the demo of 2, was also wondering how often the squad mechanics come into play and if they stay useful throughout the game, really loved the classic rainbow six/republic commando feeling i got from that
it is much better than the first game imo

I would say that the squad mechanics are featured when they matter and make the most sense of using
I recall around 5 unique squad sections, which is quite rich, imo
 
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Nov

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tip for the achievement in the chapter Ashes:
try keeping your soldiers away from any enemy encounter, and kick away any prop you see.
why do I say props aswell? Well. Your average soldier can still die to prop damage, which means if some soldier just got into the way of a prop or managed to fling it into another soldier its pretty much a coinflip away from dying.
if you feel insecure of pulling this off because of the amount of antlions, try carrying along turrets. Also greatly helps with the landing pad scenario.
 
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Luft

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I carried both the secretary and Wilson along until I got to the APC bit.
Needless to say, I had to drop Wilson cause there was only one mount :(
also on god Arbeit 2#'s redfields caused me to lose Wilson 2 times in which I needed to reload my save.
Oh no

Anyway

------
Let me in

LET ME IIIIIINNNN


Best lines in the game
 
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Rabid

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Oh no

Anyway
Wait when was this lmao

it is much better than the first game imo

I would say that the squad mechanics are featured when they matter and make the most sense of using
I recall around 5 unique squad sections, which is quite rich, imo
This, also its more based around fun combat than the first because you are an EOW and not a squishy, lightly-armoured cop.
 
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