Serious unofficial HL2RP² launch feedback thread

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deathwolf

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OTA shouldn't be able to deploy their O.I.C.W's with six grenade rounds which instantly detonate until the ammunition either drops from the weapon or becomes accessible to rebels. If they were regular grenades it would be fine but they are instant detonation grenades. As a player it feels like fighting against a bunch of OTA all carrying mini RPG's
 
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OTA shouldn't be able to deploy their O.I.C.W's with six grenade rounds which instantly detonate until the ammunition either drops from the weapon or becomes accessible to rebels. If they were regular grenades it would be fine but they are instant detonation grenades. As a player it feels like fighting against a bunch of OTA all carrying mini RPG's
we'd give you grenades but we empty our mags usually
also we can issue them out as rewards in events and supplies n shit when the script is added
 
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deathwolf

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we'd give you grenades but we empty our mags usually
also we can issue them out as rewards in events and supplies n shit when the script is added
can you maybe cut down from six to something more reasonable until that is the case
 

Nathant18

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we'd give you grenades but we empty our mags usually
also we can issue them out as rewards in events and supplies n shit when the script is added
i don't think they should be used if they're not actually implemented as a script yet...

like if you die with it how does it make any sense that the rebel that picks it up also doesn't have access to the same thing you were shooting them with?
 
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Pyromaniac

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i don't think they should be used if they're not actually implemented as a script yet...

like if you die with it how does it make any sense that the rebel that picks it up also doesn't have access to the same thing you were shooting them with?
If the OICW has grenades in it and the OICW is picked up, the grenades can be used by the rebel.

E:
I don't believe secondary ammunitions are stored in the helix weapons, which they really should be - and since ammo scripts don't drop on death there ain't really a way for rebels to pick up the grenades when getting a kill currently
Seems I (overheard) wrong in VCs (potentially?)
 
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Gary

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i don't think they should be used if they're not actually implemented as a script yet...

like if you die with it how does it make any sense that the rebel that picks it up also doesn't have access to the same thing you were shooting them with?
I don't believe secondary ammunitions are stored in the helix weapons, which they really should be - and since ammo scripts don't drop on death there ain't really a way for rebels to pick up the grenades when getting a kill currently
 
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Nathant18

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I don't believe secondary ammunitions are stored in the helix weapons, which they really should be - and since ammo scripts don't drop on death there ain't really a way for rebels to pick up the grenades when getting a kill currently
exactly the reason why I don't think they should be used (even if rebels could get them tbh...), also getting noob tubed in hl2rp come on bro I'm getting flashbacks to modern warfare highrise

It's just another case of rebels not being able to get weaponry that the other side drops and use, another example being when we dropped a cop in Asheville using an AK with an under-barrel grenade launcher which we weren't allowed to use when we picked it up (they're also overpowered as fuck and not fun to play against)
 
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exactly the reason why I don't think they should be used (even if rebels could get them tbh...), also getting noob tubed in hl2rp come on bro I'm getting flashbacks to modern warfare highrise

It's just another case of rebels not being able to get weaponry that the other side drops and use, another example being when we dropped a cop in Asheville using an AK with an under-barrel grenade launcher which we weren't allowed to use when we picked it up (they're also overpowered as fuck and not fun to play against)
it would probably be easier to give rebels shit if it didnt mean their whole culture shifting to doing 500 loops around meccah except theres an ar2 holder in the center and theyre going la ilaha illa alaric! la ilaha illa alaric!

if shit was seen from the perspective of utility instead of flexing yk
 

Nathant18

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it would probably be easier to give rebels shit if it didnt mean their whole culture shifting to doing 500 loops around meccah except theres an ar2 holder in the center and theyre going la ilaha illa alaric! la ilaha illa alaric!

if shit was seen from the perspective of utility instead of flexing yk
My point here is that equipment is being used that isn't fully implemented yet and that lack of implementation is what's stopping rebels from using the same equipment that the Combine are despite getting the weapon fairly from killing the user (again I want to reiterate that I don't really want GLs to be used at all cause I think they're bullshit but if we insist on having them, at least give rebels a fair shot at using them too).

I understand not wanting to give out equipment via supply drops or w/e if groups aren't actually going to use them, but that's not an excuse for the equipment itself not to drop when the other side uses them.
 
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Komchan

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that was the emplacement

the first RIFLE was armbands
we could've taken the ar2 off the emplacement, cos it was literally an infinite ar2 rifle pmuch.

we didn't cos like, there was summat going on so we thought 'leave it in the backrooms for a minute then come back and organise'

come back to emptyness
 
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