Serious unofficial HL2RP² launch feedback thread

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My point here is that equipment is being used that isn't fully implemented yet and that lack of implementation is what's stopping rebels from using the same equipment that the Combine are despite getting the weapon fairly from killing the user.

I understand not wanting to give out equipment via supply drops or w/e if groups aren't actually going to use them, but that's not an excuse for the equipment itself not to drop when the other side uses them.
ever tried asking lambda for a 20mm grenade instead of 1200 rounds of 5.56.......? or a crossbow or a second m40a1 etc
 

Nathant18

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ever tried asking lambda for a 20mm grenade instead of 1200 rounds of 5.56.......? or a crossbow or a second m40a1 etc
No, because the other requests are more of a priority so we can actually use the guns we have in storage. Why would we use our OICW with a 20mm grenade but no ammunition? This again doesn't really address the point of using a weapon that doesn't properly drop for the other side when it should.

We also didn't request a crossbow lol and the second m40a1 was a request off the back of ARK doing a single 'special' one-off request for cells when the stations were brought up, it wasn't meant to be a normal request.
 

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This again doesn't really address the point of using a weapon that doesn't properly drop for the other side when it should.
unfortunately its impossible to address besides making it a script reward on multiple occasions

think of it as a trade factor i guess. combine soldiers dont use shit like the AS Val, benelli m4, m40a1 which has no laser, glow in the dark (except skyshield sometimes lol)

No, because the other requests are more of a priority so we can actually use the guns we have in storage.
your request was rly small last time because of vendors existence + 5.56 not being given too freely, could have snuck in the 20mm request
 

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No, because the other requests are more of a priority so we can actually use the guns we have in storage. Why would we use our OICW with a 20mm grenade but no ammunition? This again doesn't really address the point of using a weapon that doesn't properly drop for the other side when it should.

We also didn't request a crossbow lol and the second m40a1 was a request off the back of ARK doing a single 'special' one-off request for cells when the stations were brought up, it wasn't meant to be a normal request.
I feel like I might be misunderstanding the complaint here.

is the issue that the OICW doesn't drop the grenades it has in storage/reserve if it drops or is that you cant grenades through other means?
 

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unfortunately its impossible to address besides making it a script reward on multiple occasions

think of it as a trade factor i guess. combine soldiers dont use shit like the AS Val, benelli m4, m40a1 which has no laser, glow in the dark (except skyshield sometimes lol)


your request was rly small last time because of vendors existence + 5.56 not being given too freely, could have snuck in the 20mm request
Our request was done before the vendor came around that's why and didn't want to edit an IC letter after the fact, and without the vendor the request seemed just about reasonable so didn't bother, regardless, I don't think cops would take too kindly to being insta wiped by a GL tbh, so it's not really in my interest to get them.

And sure, but Combine soldiers have other weapons at their disposal that also rival our own 'unique' weaponry, phase 2s have the AR2 and Spas12 (nerfed now thank fuck) and cops can use whatever guns they pick up as well as craft the ammunition for them so I don't think it's fair to pitch that Combine players don't use shit like those high tier guns because they absolutely can, they just need to pick them up when we die, and there are only a few rebel players that actually use those guns in the first place.
I feel like I might be misunderstanding the complaint here.

is the issue that the OICW doesn't drop the grenades it has in storage/reserve if it drops or is that you cant grenades through other means?
The complaint is that the grenades don't drop in the same way that ammunition drops with the weapon, you can't unload them or even check how many grenades are in the reserve (correct me if I'm wrong, I'm just going based off of what I'm told, I rarely use the OICW)
 
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Pyromaniac

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The complaint is that the grenades don't drop in the same way that ammunition drops with the weapon, you can't unload them or even check how many grenades are in the reserve (correct me if I'm wrong, I'm just going based off of what I'm told, I rarely use the OICW)
All I can say is that 9/10 from my perspective all grenades are used before they even get themselves in a position to die, adding to that we often try to get those weapons back with us if possible. It's an extremely niche situation currently where if you get them you're gonna have to get staff to spawn it in any way.

I agree that there should be a script for it, wouldn't say that it outright demands it not be used until then but I don't use it either. So I wouldn't know.
 
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I don't think cops would take too kindly to being insta wiped by a GL tbh
they dont take kindly to AS Vals dude... everytime im in a vc with simman & co It Happens.

have the AR2
it's kinda trash ngl for what it's advertised to be

cops can use whatever guns they pick up as well as craft the ammunition for them
they glow in the dark and make boot noises when they run & restricted to 100 armor, they're just louder rebels with grapple (until rebels get their own grapple too) - so I don't feel like this is a fair comparison

there are only a few rebel players that actually use those guns in the first place.
this goes both ways, OICW GL isn't used by many, AR2, despite how unreliable it's been, isn't used by everyone, same with sniper which has a big fuckoff laser as a tradeoff anyway


the OICW itself as well slows u the fuck down, damages lower than the G36 on mouse1 - in reality there's very few guns that actually rival rebels' variants which soldiers exclusively use

the combine sniper, sure, but a big revealing laser should make an m40a1's job easy if it's a blacked out rebel in the dark

the spas 12 is objectively worse than the XM now that range has been nerfed

the AR2 vs the AS Val i dont even need to say much lmao isnt that how yall got ur first ar2 anyway @ovxy
 
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Nathant18

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they dont take kindly to AS Vals dude... everytime im in a vc with simman & co It Happens.


it's kinda trash ngl for what it's advertised to be


they glow in the dark and make boot noises when they run & restricted to 100 armor, they're just louder rebels with grapple (until rebels get their own grapple too) - so I don't feel like this is a fair comparison


this goes both ways, OICW GL isn't used by many, AR2, despite how unreliable it's been, isn't used by everyone, same with sniper which has a big fuckoff laser as a tradeoff anyway


the OICW itself as well slows u the fuck down, damages lower than the G36 on mouse1 - in reality there's very few guns that actually rival rebels' variants which soldiers exclusively use

the combine sniper, sure, but a big revealing laser should make an m40a1's job easy if it's a blacked out rebel in the dark

the spas 12 is objectively worse than the XM now that range has been nerfed

the AR2 vs the AS Val i dont even need to say much lmao isnt that how yall got ur first ar2 anyway @ovxy
The cops have pretty major downsides yeah, they're hard to compare given the glaring differences but I'd also argue that cops are a lot more organised than rebels most of the time but tbh I see both sides trolling each other so idk, but rebel organisation seems a lot harder to me.

Idk how we got our first AR2 cause I was actually on the cop side during that Asheville fight (disgusting), but the second AR2 we got (also against @ovxy, sorry), I got him just with an MP7.

Anyways, comparing cops and rebels isn't super relevant to my point, if you feel like there's a misbalance between cop/OTA equipment and rebel equipment I think there are better ways to go about addressing it than using instant detonation grenades and using the excuse "yeah but rebels have x gun" when you can look to buff your own weapons or introduce different guns. I also don't know about the AR2 being 'unreliable', it's accuracy and damage is absolutely insane and beats the AK103 by quite a margin
 
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there are better ways to go about addressing it
how

nerf as val? nerf xm? or buff ar2? buff spas? (it is quite frankly dogshit the spread pattern is a legit gamble) - all these seem like bandaid solutions tbh

also i just like the oicw by design, like how @Pyromancer has boner for as val i have boner for discontinued guns, we didn't introduce it to counter anything specific at all
 

Nathant18

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how

nerf as val? nerf xm? or buff ar2? buff spas? (it is quite frankly dogshit the spread pattern is a legit gamble) - all these seem like bandaid solutions tbh

also i just like the oicw by design, like how @Pyromancer has boner for as val i have boner for discontinued guns, we didn't introduce it to counter anything specific at all
I mean... yeah? Look at the guns are absolutely busted and nerf them so they're not straight-up retarded. Guns shouldn't be used specifically for their insane DPS values, they should be used for an actual purpose, shotguns for area denial/CQC clearing, AS VAL / whatever else has a silencer for quieter ops, make guns have reasons to be used outside of their backend values and have guns that are similar but somewhat worse than their similar counterpart easier to get / easier to use (9mm ammo for example should be much easier to get than 4.6 if we're comparing the mp5 and mp7)

Obviously, what I'm saying is easier said than actually done, but we've known that certain guns are useless / busted for ages but instead of doing anything about it, we're just opting for power creep of other guns to make up the difference and if we need to use instant detonation grenade launchers so you feel like the playing field is 'balanced', then the underlying issue should actually be addressed.

I'm hoping that this issue only exists because of the nature of the map, because iirc there were not that many (if any) complaints of gun balance in apoc and Asheville
 
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I'm hoping that this issue only exists because of the nature of the map, because iirc there were not that many (if any) complaints of gun balance in apoc and Asheville
yeah massive part of this map is statchecking one another, just the nature of chokepoints i guess

they should be used for an actual purpose, shotguns for area denial/CQC clearing, AS VAL / whatever else has a silencer for quieter ops, make guns have reasons to be used outside of their backend values and have guns that are similar but somewhat worse than their similar counterpart easier to get / easier to use (9mm ammo for example should be much easier to get than 4.6 if we're comparing the mp5 and mp7)
kinda sold me on this ngl, more variety doesnt just mean more statchecking
 
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Kafe

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I would like to propose a replacement to the OICW grenade launcher
Milkor_MGL.jpg
 
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