Completed unpopular suggestion: disable 3rd person

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Cindy

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It’s depressing to know that the experience is so combat-oriented (read: gameplay focused) that people feel this is something that needs to happen in order to maintain some amount of integrity.

But that seems to be how people like it, I guess.
 
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STUCK IN A CAKE

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It’s depressing to know that the experience is so combat-oriented (read: gameplay focused) that people feel this is something that needs to happen in order to maintain some amount of integrity.

But that seems to be how people like it, I guess.
It's neither fun to do, nor is it fun to fight against.

I don't third person peak because I want to, I do it because I'm forced to - since my reward for abstaining would be an instant death. And dying straight away is never fun.

The power of Information combined with the time to kill leads to this 'meta' of waiting until your opponent peaks first.
 

Cindy

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It's neither fun to do, nor is it fun to fight against.

I don't third person peak because I want to, I do it because I'm forced to - since my reward for abstaining would be an instant death. And dying straight away is never fun.

grumble grumble nebulous pk culture grumble grumble

old_woman_shakes_fist_at_cloud.png
 
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Señor Jaggles

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It’s depressing to know that the experience is so combat-oriented (read: gameplay focused) that people feel this is something that needs to happen in order to maintain some amount of integrity.

But that seems to be how people like it, I guess.

I'd say in the end the idea is not to focus on combat, but to make sure that when combat does happen, it's more enjoyable than just a stalemate with nothing really happening for hours on end.

The trade of "fair, enjoyable combat" for "being able to see your own ass" isn't that big imho.

grumble grumble nebulous pk culture grumble grumble

old_woman_shakes_fist_at_cloud.png

Yeah I was aware this would be basically where the comment comes from but I still see what you mean and I would also hope things would be different though maybe not fully S2RP oriented as it's incredibly hard to do for the kind of numbers the combat in server hits.

Whatever alternatives there may be, this one formula is working at the moment and I'm happy to see it - Least that can be done is ensure it becomes more fair, enjoyable and fluent for everyone.

Still I gotta add, most engagements don't end in a PK nowadays, like, at all. It's truly just for fun (and whatever each side objectives' may be).
 
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Cindy

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Fully worth noting that my only perception of what goes on is what I see written on the forums & what I hear from others, so take what I say w/ a grain of salt given my exclusively second-hand acquired perspective.

I just see suggestions like this and it makes me scratch my head to a point where I wonder just how much of what goes on in the server is just gunplay.
 
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Señor Jaggles

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Fully worth noting that my only perception of what goes on is what I see written on the forums & what I hear from others, so take what I say w/ a grain of salt given my exclusively second-hand acquired perspective.

I just see suggestions like this and it makes me scratch my head to a point where I wonder just how much of what goes on in the server is just gunplay.

There is gunplay and roleplay on a more or less balanced amount, at least last time I played. Gunplay is at times optional too, meaning some may go shoot and some can stay at base if they so wish. Less optional for the Combine than the Resistance as per usual, but you know.

On the PK side of things, the number of PKs has been reduced considerably and I think it's been a good change and at a good pace. At some point people would still kill each other for petty reasons but so far it seems everyone is up to speed now with how things are and that there's no real internal competition for power out of greed (thanks in part to how easy it is to get geared up, I guess?)
 

Sensei_

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just remove 3rd person and allow it only in specific safe areas as the author said

it’s completely nofun to profit from 3rd person in combat situation

which in consequence many fucktards forget about IC fear and rush towards your spot just like rambo ffs


edit: also i suggest to stop promoting using 3rd person in such situations in guides
 

Gyarik

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I don't third person peak because I want to, I do it because I'm forced to - since my reward for abstaining would be an instant death. And dying straight away is never fun.
Yeah I used not to thirdperson in combat during the first weeks of c24, made me realize everyone is using it and i would get domed every time. It sucks being "forced" to use it because otherwise you're just straight up at a disadvantage, even if some consider it minor.

All in all I would agree on at least restricting thirdperson usage during combat, also due to the fact staying at a chokepoint for 30 minutes behind cover, waiting for something to happen, makes the whole encounter frustrating given that you don't want to get killed the moment you run out. Outside of combat tho it makes for pretty scenic rp so I don't vouch for completely disabling it regardless of the situation.
 
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FieldersNL

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I used first person a few times in combat, tried to sneak to the enemy and then pop, im dead. Forgot that 3rd person exists at that moment.

Overall it ruins the fun, it ruins the good aspects of 3rd person. There should be an command that forcefully disables 3rd person for certain scenarios.
 
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just remove 3rd person and allow it only in specific safe areas as the author said

it’s completely nofun to profit from 3rd person in combat situation

which in consequence many fucktards forget about IC fear and rush towards your spot just like rambo ffs


edit: also i suggest to stop promoting using 3rd person in such situations in guides
Tbh this seems like the bigger issue. Too many times I've seen people use third person to wait till groups of enemies move past before blindly rushing at them when their backs are turned.

Unpopular opinion: PK's should be brought down for suicidal behavior like that unless you're OTA or some other ic fearless/fanatical being.
 

STUCK IN A CAKE

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During the C24 siege I saw a lot of rebs outright rush and I don't recall seeing many get pk'ed.
either they survive (They took the risk and it worked out for them), or no one reports it. (They don't know how many rebels were in the engagement, or if the guy who rushed was truly alone)

The only one I know died because of it was L.A.
 

Sensei_

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Tbh this seems like the bigger issue. Too many times I've seen people use third person to wait till groups of enemies move past before blindly rushing at them when their backs are turned.

Unpopular opinion: PK's should be brought down for suicidal behavior like that unless you're OTA or some other ic fearless/fanatical being.
OTA in general do not swarm into a group of rebles like jihads

but i get your point
no one should rush like that unless you’re a headcrab/zombie or other braindead xen creature
 

Deleted member 906

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It's like i've said previously. Just make this a command that admins can enable when there's S2K between two major factions.

Just like the /charswitchoff or whatever the command is, you can have /forcefirstperson or something similar, /forcefp to disables THirdperson and there ya go, we shouldn't entirely phase out thirdperson because, i know for one enjoy admiring myself in thirdperson.
 
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RedMan

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either they survive (They took the risk and it worked out for them), or no one reports it. (They don't know how many rebels were in the engagement, or if the guy who rushed was truly alone)
I did hear that staff were lenient about punishing players towards the end of City 24. People were reporting it, but nothing was being done about it since everyone was apparently caught up in the moment.

Take what I said with a pinch of salt, as it may very well be untrue and that it is just a rumour.
 
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Señor Jaggles

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It's like i've said previously. Just make this a command that admins can enable when there's S2K between two major factions.

Just like the /charswitchoff or whatever the command is, you can have /forcefirstperson or something similar, /forcefp to disables THirdperson and there ya go, we shouldn't entirely phase out thirdperson because, i know for one enjoy admiring myself in thirdperson.

If we need staff to be there paying attention to whenever any minor encounter may happen between two patrols to snap the whole server into first person, we're not being too efficient + we will force everyone in server, involved in S2K or not, into not admiring themselves, instead of just telling those who want to admire themselves to spawn a camera.
 
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Molecule
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If we need staff to be there paying attention to whenever any minor encounter may happen between two patrols to snap the whole server into first person, we're not being too efficient + we will force everyone in server, involved in S2K or not, into not admiring themselves, instead of just telling those who want to admire themselves to spawn a camera.
(don't forget the problem that causes for classes that *require* third person to function. A command like that isn't suitable)
 
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Maytree

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I personally believe that 3rd person should be removed entirely.

I'll try not to echo everyone else's opinions. There's actually a bunch of rp servers that actually have aim-assist built into 3rd person, so I won't be surprised people had the initial idea they can obtain that here (despite not having it when the server launched a few months ago).

I also think using 3rd person to peak out of walls is a form of cheating and metagaming, since players who use it can see other engaging players without their player models having to directly see them, and also not to risk getting shot in the process.

HL2 is designed to be a 1st person game. There were many other good roleplay servers out there that had no 3rd person and still have fantastic combat. I think we'll live without it just fine.
 
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Deleted member 906

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Yeah actually just disable thirdperson entirely after giving thought trying to compromise presents more issue than just doing away with it entirely
 
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