It’s depressing to know that the experience is so combat-oriented (read: gameplay focused) that people feel this is something that needs to happen in order to maintain some amount of integrity.
But that seems to be how people like it, I guess.
I'd say in the end the idea is not to focus on combat, but to make sure that when combat does happen, it's more enjoyable than just a stalemate with nothing really happening for hours on end.
The trade of "fair, enjoyable combat" for "being able to see your own ass" isn't that big imho.
grumble grumble nebulous pk culture grumble grumble
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Yeah I was aware this would be basically where the comment comes from but I still see what you mean and I would also hope things would be different though maybe not fully S2RP oriented as it's incredibly hard to do for the kind of numbers the combat in server hits.
Whatever alternatives there may be, this one formula is working at the moment and I'm happy to see it - Least that can be done is ensure it becomes more fair, enjoyable and fluent for everyone.
Still I gotta add, most engagements don't end in a PK nowadays, like, at all. It's truly just for fun (and whatever each side objectives' may be).