Resolved Severely Limit combine deployments in Bucharest

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OneClassyBanana

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doesn't help that 2/3 of those are mined by rebels lol

yeah thats kinda aids ngl
inb4 'but the CMB mined the C24 tunnels too!!!'

Yeah, and it was cancer then, too, that's why they stopped.
Not aimed @ you Shad just getting ahead of the curve on this.
 
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Might be worth rejuggling things a little to give OTA a little more room to patrol without instantly getting spotted and swarmed.
we had this, in a specific house, but the TP door was destroyed when it got raided today

now, in order to set another one up, we have to go outside and select another building, which could lead to another shootout- etc
 
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Rabid

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we had this, in a specific house, but the TP door was destroyed when it got raided today

now, in order to set another one up, we have to go outside and select another building, which could lead to another shootout- etc

Personally I'd just reoccupy that same base, if its the best for both sides. IC its weird, OOC its the least stress.
 

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also let me just remind yall that it didn't take us 24 hours to ever raid a base of any kind this fast especially so early into a map, even if we sweep its interior, we never permanently destroy it unless we get heavy authorization + go out to exclusively do that alone
 
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That safe house was the safest edition that provided the least pain to both sides of getting mag dumped and it had to be destroyed in under 24 hours and it is so fucking sad.
The combine on this map shouldnt be fully geared Overwatch death squads they should be battered badly supplied battle hardened OTA who are near exausted after months of combat and CPs who are essentially shitty geared desperate terrorists who almost look like the rebels they once fought years ago.

Instead we have direct open combat with regular combine forces for some reason.
 

Rabid

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63a249ed5b54758fefb14c3c871600fc.png


I retract my defence of OTA, fuck them they are gay and wrong and bad /j
 

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rebels have vortigaunts

combine must pray
we try to cheese the hoppers with manhacks, but what happens after explosion - everyone is alerted that we're coming out, so it's like a de facto CCTV right outside a rebel base in normal city rp
 
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Tinbe

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rebels have vortigaunts

combine must pray
SWEP interaction with mines has been broken for a while now, the only way for rebels to defuse is the old-fashioned way.
 

shad

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we try to cheese the hoppers with manhacks, but what happens after explosion - everyone is alerted that we're coming out, so it's like a de facto CCTV right outside a rebel base in normal city rp
make reprogrammed hoppers rlly rare for the duration of this map maybe?
 

Blitz0012

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we have genuinely no tactics to avoid getting spotted, and if we come out, it's gonna be loud no matter what we do due to how mobile regular players can be
Stop sending huge people who glow in the dark into the city then. CPs are better though they only glow a bit less.

Combine activity should be mostly spies and small sentries not full on patrols with suppressors and what not patrolling the city. Especially given there's already NG patrolling everywhere.

I don't really know what else to say, given it's a city bustling with life. Why would Combine want to go in there anyway? It's surely a conundrum we've got to work on. Combine need more reason to go there beyond "let's shoot random civilians" - maybe raid some stores? That way the OTA become a pain to both Clanul and NG - and if the NG help, they indirectly support the Clanul, if they don't help, they might draw ire from rebels.

It's tricky, certainly is. It's a big map, but it's not built for stealthing around.
 
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Rabid

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The combine on this map shouldnt be fully geared Overwatch death squads they should be battered badly supplied battle hardened OTA who are near exausted after months of combat and CPs who are essentially shitty geared desperate terrorists who almost look like the rebels they once fought years ago.

Instead we have direct open combat with regular combine forces for some reason.

You mean the OTA death squads who made the concious decision to retreat rather than mow down everyone present, got chased and sieged for an hour solid to kill them all?

Ngl man if you feel confident enough about these "death squads" to dedicate an hour to chasing them down and killing them at their base rather than RPing then I think you can take a bit more S2K on the chin just because its inconvenient.
 
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Blitz0012

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make reprogrammed hoppers rlly rare for the duration of this map maybe?
Maybe try regular slams? Since those can actually be blown up with guns. Plus, trickier than mines to use and dodge.

They also need to be really rare tho.
 

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small sentries
we literally can't send small sentries out without getting spotted tho, and I'm trying to find something for this faction to do that isn't "ok everyone flag up" every 2 days - and cops don't make a difference either, they have a nigh equal spot rate bar the first time they ever came out when truly nobody was expecting them

maybe raid some stores
devolves into shooting quite quickly, see above - can't even leave without possible shootout

Maybe try regular slams? Since those can actually be blown up with guns. Plus, trickier than mines to use and dodge.

They also need to be really rare tho.
the problem here isn't taking damage from the hoppers or getting rid of them, it's the explosion they make afterwards that trigger everyone to check out all manholes for a possible sweep
 
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You mean the OTA death squads who made the concious decision to retreat rather than mow down everyone present, got chased and sieged for an hour solid to kill them all?
You remember apocalypse and every other map when rebels would try and retreat? but we would get pushed relentlessly by the combine? Remember in C24 where you couldn't afk because another wave would hit you? If they're stupid enough to keep using chinese korean war human wave attacks and end up getting clapped/losing a base over it as opposed to being the spies/lowkey insurgents they're supposed to then tough shit.

Only reason they lasted an hour solid was because they decided to camp in a narrow corridor and had an ordinal a shotgunner and a suppressor on their side and we ran out of grenades.


Almost every single map we play the combine wield deadly losses on the rebels, It's time for the combine players to feel the brutal sting of defeat after defeat that the rebels have felt since apocalypse the feeling of an overwhelming force stomping you down repeatively for stupid large scale attacks.


On apocalypse we would launch large scale attacks and combine faction would respond by sending an unkillable synth or a strider we had No AT to stop it and had to retreat and even then we would be pursued.

On Ineu we would attack agora and be lambasted by apcs OTA Flanking/rapple teams and then Hunter helis that sprayed rockets.

This map is supposed to be the other way around, I know I'm not the only person sick and tired of the combine faction relentlessly throwing themselves at us for hour long sieges like it's c24 and then getting psised off when we've had enough of them and decided to press them once we had the advantage as they would us that's the thing about retreating sometimes your enemy doesn't accept it and likes to kill as many of you running as possible.
 
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we literally can't send small sentries out without getting spotted tho, and I'm trying to find something for this faction to do that isn't "ok everyone flag up" every 2 days - and cops don't make a difference either, they have a nigh equal spot rate bar the first time they ever came out when truly nobody was expecting them
How about you ditch your uniforms and adopt rebel clothing? maybe use face masks or balaclavas and civil protection vests so you blend in/sew confusion and noone hears you running? the cavate being the possibility of friendly fire.
 

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It's time for the combine players to feel the brutal sting of defeat after defeat that the rebels have felt since apocalypse the feeling of an overwhelming force stomping you down repeatively for stupid large scale attacks.
jesus christ, at this rate it's just a personal vendetta inferiority complex rather than an actual balancing ask, c24 and boreas had yall swoop an entire city and a citadel alongside it
 

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How about you ditch your uniforms and adopt rebel clothing? maybe use face masks or balaclavas and civil protection vests so you blend in/sew confusion and noone hears you running? the cavate being the possibility of friendly fire.
oh man if we started doing that i would have another thread from you complaining about getting s2ked from behind unfairly (which it is unfair, by the way)
 
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as the guy who wrote & implemented this whole setting into existence

my only real problem with today was with the frequency of combine appearances. not the fact they happened in the first place. i appreciate the idea of everyone dropping cityRP momentarily to deal with what they perceive to be a huge threat (as OTA loom as such boogeymen in everyone's minds that im not at all surprised NG let civilians help them in the IZ). what shouldnt be happening is this occuring several times a day to the point people start feeling like we're back to TDM

that being said, given the way rebel mines have been used so far into the map, they will basically become unavailable from any source for the duration of southside & we will remove them from sewer entrances if we see them there from here on out


NG should in the meanwhile offer less lenience about the infestation zone - and less lenience to citizens in general - perhaps more conditions where people can be shot. but that requires the OTA to pay attention to their deployment count enough that they dont provide a constant unifying incentive to everyone in the city. alternatively; take yourselves out in small teams (so you dont seem all that threatening to warrant the entire server)


imagine when blue street happened there was too much shotcopping so we impose a limit to only 2 shotcops a day, even though cops are designed to respond to shotcops

this comparison ain't it and you know this man

also let me just remind yall that it didn't take us 24 hours to ever raid a base of any kind this fast especially so early into a map, even if we sweep its interior, we never permanently destroy it unless we get heavy authorization + go out to exclusively do that alone

and neither is this


can we stop with the symmetrical faction behavior comparisons in an asymmetrical setting please. if we held all sides to the same standard we'd have to be ww3rp but unironically
 
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