A good start to this weeks' competition, from my own memory I think I can recall a lot of your pictures involving fire, which leads me to think you're probably a pyromaniac. Regardless, a nice picture but here's a pointer; "IMPACT", pictures don't just show a scene, more than often - they incur movement, whether it's momentum or kinetic, force needs to be shown. The way the subject on the left is holding the shield to parry, must be strong as hell to just be able to hold the shield up at 90 degrees and make it look as if the sword bounces off like nothing. Other than that it's pretty well lit. Remember that lighting can reflect off of most ambient structures like white/grey stones too, so add just a dim redness to helmets in future should you use more fire, which I guess you will. As for impact particles, try making pallet or broken door props small and flake them around, idk how easy that is on Gmod, but on SFM is pretty simple.
It's a shame you couldn't get the web in, even I know that'd be a difficult task unless you could just cut it out from another image. The re-work on the lighting was worth it too, works well with the lights in the area. The right (spidey's left) arm specifically was done very well. Only thing that's really wrong so to speak, is just the way the buildings are laid out, looks very 2d and confusing to me, but I think it's just the camera being at an angle, good work friend.
Today i looked back at my gmod art and honestly i really don't like it. I mean i do, i can't dislike it, theres lots of memoriesa nd i still like the poses but it just isn't a candle to how much i like my sfm poses, so for this week i've headed back to gmod.
I still can't light properly in it but i'm enjoying scenbuilding again.
A very well built scene, I like the way the grass isn't just flat and it arches with the shrubbery around trees which is common found in jungles so good details for it too. You say the lighting isn't very good, but lighting in thick jungles typically isn't great either - if you really wanted to nit pick your own work, it's just that the shade on your models isn't leaf formed - they should be a little brighter from ambient reflectance from the grass below too, but only a little (obvi). + Points for using a different resolution, wide-screen for life. Nice work piggy.
I love a good first person pose, especially one such as this but I do have some things to say. First off, I'm a pretty emotional guy, I like emotional pictures, but this looks more like a selfie than someone getting threatened in any physical or emotional way, I could only just spot the hand from the discrepancy of lighting but I am guessing that's just one of the things that slips through the gaps of source engine. For things to evoke some fear in pictures, it's always good to add a vignette to centre attention on the threat and what's happening. If you had done this, as well as lighting the hand grasping Jason's arm, it'd be a much more visible threat. As well as making the home look more, homey. Scene builds gotta be strong booy but I see potential.
This is a nice screenshot, motion blur ain't too heavy, shading's pretty good and overall just a nice picture to look at. I'm not sure what to say to make it 'better' so to speak, as I don't know how controlled Ride2 is as an environment, to create or capture something in. Still nice though friend :^).
You shouldn't have changed your entry man, I think that the second entry is weak compared to the first but I'm gonna break convention and give you the win anyway for a few reasons. You stuck to a tone with the first entry, and a good one too. The way things are lit up and laying on the table, to me it looks like you put some good thought into how you want things to be composed, which is important in every picture and I mean it when I say; YOU DID A REALLY GOOD JOB. Even though it's quite simple, the way the hand's formed over the revolver looks pretty funky, but the posture of the man makes it better. I think one thing that would've improved it would've been to make it a portrait instead of a landscape picture. Good work man.
Now the second one, as someone already brought up; "We don't know what else is happening" to paraphrase, so where are those pink and blue lights coming from? Why is orange? Why are trees red? Just doesn't look right. Can't add emotions to things that don't have faces without them being in a REAL environment. Regardless, good work on the first.
Good luck on the next week guys, I'll probably be entering soon too with my own project I got going on.
This is a nice screenshot, motion blur ain't too heavy, shading's pretty good and overall just a nice picture to look at. I'm not sure what to say to make it 'better' so to speak, as I don't know how controlled Ride2 is as an environment, to create or capture something in. Still nice though friend :^).
Thank you, actually Ride 2 have such a nice "screenshotting" interface but it's hard to get the perfect pose and timing.
Yes, thank you.
Also recommend you to play this awesome game. (It's 70%-off till tomorrow)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.