News Preview/Discussion - WW3RP: STASILAND

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Dr Heckyll

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I hope there would be more creativity in regards to anti-Soviet insurgent groups rather than just neo-nazis.
 

Goatson

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I hope there would be more creativity in regards to anti-Soviet insurgent groups rather than just neo-nazis.
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oh dont you worry
 
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GenericPlayer

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Anarcho-Illegalist syndicates racketeering and taking hostages

German nationalists using NATO for support under the guise of freedom fighting

Splinter groups formed by Trots and Maoists who don't like the Soviet way of dealing with things

There's a lot of room for creativity here
 
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Rictalspace

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There are quite a lot of questions here, so I'm going to have a Q&A set up with Roose/Char soon on Teamspeak for people to ask questions about the lore and what's coming up.
 

Deleted member 61

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I hope there would be more creativity in regards to anti-Soviet insurgent groups rather than just neo-nazis.
Which is why I'm keen on starting one properly, rather than seeing other people doing it poorly.
Instead of race,— common language, religion and culture under an authoritarian council that makes decisions on the next move.

I still don't understand how neo-Nazis support Hitler when he committed suicide while he sent millions to fight and die in wars. How could fascists not hate a coward like that? Who knows, but neo-Nazis are fucking brainlets anyways so who really cares?
 
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more of a logistics question, but how would this nato njsoc spy/saboteur thing work

asking because please dont let it devolve into the SF we had on any of the previous ww3rp iterations
 
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metropaun

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can we bring back our chars we had during the war?

asking for a friend
 

gExile

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having a generally good time with the lads in a vehicle but then you spot 352 insurgents with RPGs so you need to /me exits vehicle real fuckin quick
 
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SpaceInvader

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can we bring back our chars we had during the war?

asking for a friend
What characters are we playing? in time an in depth country list of characters you are freely allowed to make, and those restricted for whatever reason, will be produced. You will, however, be able to play your old characters from WW3RP 1983/1990rp with appropriate authorisation. Be they returning as a NATO left-behind, a Soviet Soldier, a civilian or perhaps one of the more secretive factions. Character authorisations is something we want to be liberal with, in the sense that we want to see player creativity unhindered, but still realistic to the setting which we have produced. The way we're envisioning things now, we'll be able to grant specific authorisations to starting groups to better allow their backstory and function to have an impact on the server.




i love you @MetroPaun
 

Danny

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more of a logistics question, but how would this nato njsoc spy/saboteur thing work

asking because please dont let it devolve into the SF we had on any of the previous ww3rp iterations
Believe me, we won't let that happen. It has to be a bit more sophisticated for it to work.
Roos answered the actual question of that somewhere, but it'll be on that F.A.Q thing probs.
 
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Deleted member 61

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monarchist gang
I'd actually like to know what has so far happened to German Royalty and whether or not they've been killed or exiled, so that there is IC reasons to try to bring back the Kaiser/Konigs.
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more of a logistics question, but how would this nato njsoc spy/saboteur thing work

asking because please dont let it devolve into the SF we had on any of the previous ww3rp iterations
If it were up to me, which it isn't, SF would primarily be NJSOC intelligence services infiltrating to poison or assassinate certain political or military leaders, steal documents, hack computers, etc. whereas the bigger operations that are less stealth and more destructive would probably be directed potentially by NJSOC with collaboration between partisans, potentially using a few operatives on specific aspects of the mission, IF at all.
 
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