Right, I give my criticism as an ELA Commander regarding this event, note I am not a CP, I was on at the beginning, left after a few hours and came back the next day to play a bit.
To start the start of the event was rather boring, ELA got their own start by going via Vikey's boat(
@PRICE 's event char) and we got shown around. We never got told why we are really here, we just made up that we are here to scout the union black site and that's it cause we were never given a reason why we are even in that location. Moving on, the ghost thing was rather strange and random, I was fine with it and found it something better but I feel like it didn't really help out as it was just a thing that happened for a few minutes and disappeared. After a while, I asked Quill to make a small civi expo, and thank you for doing that but I feel that if I didn't do it, nothing would have come.
Moving on, day two, ELA decided to bomb the union using Qasam rockets but we did it cause nothing was happening and we decided to add stuff, sure players accumulated to it but then like most things, it calmed down, and the union got its ''Quick Fix'' RP(When our plan was to send spys inside due to the broken gate but guess we can fix it in 2 minutes right cause CWU) out and everything is back to normal. Yet as said, nothing was happening besides
@PRICE and
@Gary trying to do small mini-events at about 11PM. Problem is, you put an admin and an event manager for the entire resistance, clearly, they can not have done a lot from their limited power.
But lets leave the rebel side behind and go to the union side. This was given to me by a CP player, a respected one at that who asked not to be named:
"This event from a Union perspective is brilliant - we're constantly being given tasks: searching for supplies, reinforcing our base, and hunting unique artifacts that may assist us in restoring the power relay. We've been given special mini-events with ghosts - quantal imprints - and we have a clear set objective. Aaron Leonard is literally dropping APC's for us with supplies, and building towers. It's nothing short of excellent, with constant entertaining roleplay. But, here's the issue - the resistance have received basically no attention in comparison. From my perspective, I've noticed an absence of progression on their side, there's fuck all to do, and the reason we're here in the first place, the power relay, can't even be touched by them. They can't contest anything, or have any say on the course of the event. There's no interaction between the two sides, apart from when rebels finally grow the balls to encroach on an enormous fortress protected by OTA. They're isolated and feel like 'side characters,' who won't actually have any significant impact on the whole thing. The event is basically just providing them a new environment to passive RP in."
Clearly, this shows the union had more to it than us from my perspective.
If anything, this event is a disappointment. Clearly, this event was made for the
union side so I will say I am only disappointed the rebel side was left out for the union one, not to mention no Cell leader to my knowledge was even informed about what will happen in this event so we were just sent to just being there for the sake of being there.
I suggest either say ''Rebel players this event isn't for you, better play on the union side'' or follow this:
Learning from it is possible from previous events, take for example Bitter Lake, an event Dallas made in CW which was brilliant in any shape or form and the main points that made it great:
- Every camp had its own SA for making events and can be co-ordinated to allow more stuff to come in.
- Give Camps their own personal objectives, each camp had its own special idea and reason, nothing was felt like it was left out, everything felt like it was you working for something
- Co-Ordination with the rest of the camps is optional but it provided good roleplay
Side note: I feel Depot was better then this, due to the fact Zak and other Staff members managed events for both sides, making it so you had things to do, and if anything a simple PM with a planner could be done or a chat in TS cause Zak sometimes went on TS and talked to the people about the event. Depot for me was memorable cause Cells had their own events and objectives, Conscript Convoy Ambush, our communications hack.
Leaving this here for reference to what the union side had, can't even compare this to the rebel side due to us not having anything to do. Clearly a union event fellas.
https://nebulous.cloud/threads/hl2rp-screenshot-thread.45/page-1658#post-896354