City 9 - Map in progress

D

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Updating with the public pool and sauna center + began the process of adding foliage around

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Also, I added a donation link in the original post in case there are people out there that may like my work and would like to support me and my project.
Keep up the good work I am pretty sure you map will work out very well.
 
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Dostoevsky

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Updating with the public pool and sauna center + began the process of adding foliage around

D62BCACDDAAF0E454BD5889E742D157F8A24B331

4B685379D3FC5B8BDD88ED61AFC216B6892622DF

9A823C5380023E01BF5A06E3310E3F1C3439DD0F

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Also, I added a donation link in the original post in case there are people out there that may like my work and would like to support me and my project.
I absolutely love the Gothic feel to this, keep up the good work man!
 

Roby

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Updating with some photos:

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Just started working on the Outlands

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This is one of the abandoned metro maintenance rooms where gangs can take refugee
 

Chicken

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You will be teleported to the outlands via a func_teleport
That does not help at all. The C8 did that, too. You end up with two half maps instead of one complete map where both parts are too small due to the other needing space, too. Concentrate on one setting, not on all.
 

Roby

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That does not help at all. The C8 did that, too. You end up with two half maps instead of one complete map where both parts are too small due to the other needing space, too. Concentrate on one setting, not on all.

C8 worked when it had implemented that, I aim to implement this too, because I want to give plenty of RP room and opportunities for all factions in an equal part. You can always cut the outlands off from the majority if you don't want your server to be split, but in case a bigger community wants to use this map, they will make excellent use of the outlands set...plus, it's mainly an area for Overwatch/Rebel/Antlion/Zombies.
 

Chicken

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C8 worked when it had implemented that, I aim to implement this too, because I want to give plenty of RP room and opportunities for all factions in an equal part. You can always cut the outlands off from the majority if you don't want your server to be split, but in case a bigger community wants to use this map, they will make excellent use of the outlands set...plus, it's mainly an area for Overwatch/Rebel/Antlion/Zombies.
It didn't work, that's why we switched back. Garry's Mod is limited enough with their maps, and having one be split into two parts is going to make each feel unsatisfying. A city server should have a city map focused on city, an Outlands server should have an Outlands map focused on Outlands. As I said, it's going to feel like two half maps. Outlands is about being far and wide, isolating. You can't have that if you squeeze wildlife, OTA and rebelRP into an area the size of half a map. Ineu Valley was barely enough.

City, too, will feel lackluster with only a few streets and some back alleys - lacking diversity and quiet spots to roleplay in peace apart from apartments.
 
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Dr.Towers

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I can't work: the skybox is shared between the two area, the buildings from the city will appear in the outlands too :\
 

Roby

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It didn't work, that's why we switched back. Garry's Mod is limited enough with their maps, and having one be split into two parts is going to make each feel unsatisfying. A city server should have a city map focused on city, an Outlands server should have an Outlands map focused on Outlands. As I said, it's going to feel like two half maps. Outlands is about being far and wide, isolating. You can't have that if you squeeze wildlife, OTA and rebelRP into an area the size of half a map. Ineu Valley was barely enough.

City, too, will feel lackluster with only a few streets and some back alleys - lacking diversity and quiet spots to roleplay in peace apart from apartments.

You know, I decided to listen to your advice and I have removed the outlands in favour of focusing on the city, but I'm incorporating something as a substitute to the outlands, which will benefit both rebels, gangs and even citizen RP.
 
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Roby

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Updating with some photos:

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I'm in the process of finishing up the basic layout of the skybox as you can see here, I need to add glowing windows on the skycrapers and some small details

Here's what I had in mind to use instead of the outlands set: an underground complex of caves (below is just the area fit for citizen RP, mainly mining cycles and all, I tought it should add some diversity for the citizen RP. (ignore the shadows at the edges of the walls, they appear because I compiled the map using fatvis for a quick playtest)
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Of course, there will be a separate cave complex section, basically a mini outlands set, should be able to accomodate not only rebel RP, but it can also be used by the players to accomodate OTA vs Antlions/zombies/whatever RP events and shit (gotta think about the masked guys too)
 

Toriwarior30055

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The map seems great, I like how this is basically a showcase of how much skill you've earned throughout your process of making this map. Very much respects.
 
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Roby

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Alright, I've edited my original post and put everything worth of note there, everytime I post an update with screenshots in the future, it'll be included in the original post.

Expect further updates in the coming days.
 
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