Completed [Competition] Art of The Week

Status
Not open for further replies.

MaXenzie

Sexually attracted to robots
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,284
Nebulae
24,641
fBx6fzT.png

now tell me what I need to work on

Put a dragon in the sky.

Add Depth of field to remove the shit quality of those mountains.

Add some godrays from the sun.

Zoom in so it's a behind the shoulder view of the main subject.
 
Reactions: List

Dicknose

Whatever happens, happens.
Joined
Oct 11, 2016
Messages
2,048
Nebulae
1,632
Put a dragon in the sky.

Add Depth of field to remove the shit quality of those mountains.

Add some godrays from the sun.

Zoom in so it's a behind the shoulder view of the main subject.
Oh yeah, how would I add godrays. Because I don't think volumetric lighting would help with that.
 

MaXenzie

Sexually attracted to robots
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,284
Nebulae
24,641
Oh yeah, how would I add godrays. Because I don't think volumetric lighting would help with that.

Actually it would.

Place a volumetric light where the sun is.
 

Dicknose

Whatever happens, happens.
Joined
Oct 11, 2016
Messages
2,048
Nebulae
1,632
Actually it would.

Place a volumetric light where the sun is.
The picture that I posted already did have volumetric lighting, so that's why I was saying that.

Might be because of the decrease of tonemapscale
 
Last edited:

SkinVest

Neutrino
Joined
May 7, 2016
Messages
35
Nebulae
64
Used a high contrast as-always; tried creating something a little different this-time. I really should probably start using SFM, but i'm too much of a retard to get the HL2 Models in & stuff. Also, this time i actually avoided pre-set animations & posed it myself. (Also used that new map everybody's using)
20170414195033_56.jpg


Edit- 2
20170414195037_1.jpg
 
Last edited:
Reactions: List
Status
Not open for further replies.